Serpent Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has wavy white fur. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Serpent took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Gold and topaz bottle stopper cork (500 gp). A small bag of saffron. (80 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her blonde hair is smooth and relatively long. Her gray eyes dart from person to person to random spaces in the air.
Personality: Nurkara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A true patriot, Nurkara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Adventurer.
Motivation: To clean up the streets; and expand her business
Ideals: Impeccable. Bonds: Attractive, Military, Job, Guardian. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 50 pp. Hematite (7 gp). Red-brown spinel (40 gp). Sardonyx (40 gp). Chalcedony (40 gp). Jasper (40 gp).
Norsko Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norsko is combative with any and all who dare try his patience in the slightest.
History: He was born in the south. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's in love; and sabotage a competitor
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Chalcedony (60 gp).
Korfel Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His black hair is knotted and matted. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Athletic, Passionate. Bonds: Family, Nature, Rich. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Oloric Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Disease. Bonds: Job, Slave, Adventurer. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp. 1 Healer’s kit.
Huru Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is renowned for her bright white dresses and hats. Her white hair is greasy and uncared for. She has brown eyes and a white hat with a grey feather.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the east to a Carter, Huru learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has decided she is irredeemable; and she is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Insane, Fearful. Bonds: Criminal record, Job. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. 1 Minor magic item.
Mary Snape, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars, she is not a threatening figure. She sports red long hair. She has several tiny ruby earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Humans.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job.
Ideals: Joker. Flaws: Racist, Disease. Bonds: Rich, Job. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item.
Savaran Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She is well dressed, constantly wearing a green suit, black shirt, and pastel tie. Her blue crest is singed and shortened. Her fierce gold eyes like to dwell on things.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Savaran grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Chrysoprase (70 gp). Chrysoberyl (140 gp). Jade (140 gp). 1 Masterwork Common Melee.
Loopmottin Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman very much looks the part of a Glassblower. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Apothecary, her mother struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Glassblower like her mother before her.
Motivation: To be a Apothecary again.
Ideals: Opinionated. Flaws: Depressed. Bonds: Job, Poor, Mentor. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 18000 sp.
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