Artin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear grey clothing when she does not wear armor. She wears a colorful flower in her black hair. Her eyes are likewise gray.
Personality: She never swears and excessively uses polite adverbs when speaking. The war was a terrible time for her, and Artin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Attractive, Military, Religious. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp. Moss agate (8 gp). 1 Masterwork Light steel shield.
Râsh Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a white and brown robe with the hood down. His brown hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Râsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Râsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and he desires power and/or immortality
Flaws: Hedonist. Bonds: Attractive, Mentor, Adventurer, In love. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp. Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.
Euphemia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears an entirely red suit with brown socks and a vest with buckled shoes. She wears her chestnut hair up. Her blue eyes dart from person to person.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of southern immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Apothecary. She inherited the family business which she has now maintained for 15 years.
Motivation: Further expansion of business; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Racist, Impulsive. Bonds: Immigrant, Job. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Half-Plate.
Tawna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and is well dressed, but even with her fine clothing she looks run-down. Her skin is also unnaturally pale. Her red hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family Tawna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tawna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Flaws: Ugly, Insane, Shy, Selfish. Bonds: Criminal record. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Puyet Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses well, typically a more casual-formal manner. Her chestnut hair is heavily combed to the left. Her eyes are likewise blue.
Personality: She snorts whenever she laughs or is feeling confident. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Someone believes her a fraud; and many orcs want her driven away
Bonds: Attractive, Religious, Nature, Adventurer, Enemies. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. White pearl (80 gp). Red-brown spinel (80 gp). Obsidian (12 gp).
Ratlûg Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His golden hair is cut jaggedly and amateurishly. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Criminal record. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 12)
Armor Class 9
Hit Points 74 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +4
Possessions: Just what you see.
Georgina Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her hair is white and curly. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the east her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Georgina and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 15
Hit Points 97 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 400 pp. Jet (70 gp). Rock crystal (60 gp). Black pearl (200 gp). Violet garnet (200 gp). Azurite (12 gp). Citrine (60 gp). Rhodochrosite (12 gp). Jet (70 gp). Alexandrite (200 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears silk and lounges about seductively. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Anverth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Lapis lazuli (4 gp). Rock crystal (40 gp). 1 Darkwood Buckler. 1 Half-Plate.
Arumawann Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His chestnut hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
