Shanairla Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. She wears a top hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She enjoys reading and quiet.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants to get laid; and to share knowledge with the world
Ideals: Logical, Justice. Flaws: Racist. Bonds: Attractive, Rich, Has a crush. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10000 cp.
Synthrin Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a broad hat to hide her balding. Her red eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Justice. Flaws: Selfish. Bonds: Poor, Immigrant, Adventurer. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Blue quartz (12 gp). Golden yellow topaz (800 gp). Emerald (1600 gp). Freshwater pearl (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Rhodochrosite (12 gp). Aquamarine (800 gp). Rhodochrosite (12 gp). Pink pearl (70 gp).
Roywyn Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue wide-brimmed hat and blue clothes. She wears a wide-brimmed hat to cover her moderate length silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Immigrant, Military. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp.
Pirithin Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the east, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Cook.
Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Immigrant, Military. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Gilthur Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. His red hair is kept up in a ponytail inside a feathered hat. His eyes are green and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Optimist, Professionalism, Fighting. Flaws: Secretive. Bonds: Rich. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 370 gp. 1 Half-Plate.
Cloud Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly gray, has prominent grey streaks. He has several tiny jet earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it
Ideals: Fighting, Joker. Bonds: Rich, Criminal record, Immigrant. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Rose Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white coat over a brown low-cut shirt, and a feathered hat upon her head and is in decent physical shape. Her silver hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are blue.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels that her past leaves her morally obligated to help; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Bonds: Family, Military, Job, Criminal record. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Uthûg Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his blonde hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Mason business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp.
Quespa Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a black small hat and black clothes. Her silver crest is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: Quespa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born at the edge of vast plains. A gifted student she started as a Glassblower, but she got bored and became a Bowyer. She now owns her own business.
Motivation: Further expansion of business; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Ugly, Secretive. Bonds: Nature, Job. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp.
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