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Advanced [show]


Lilith Fright, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her trident. Her long red hair is drawn into a two foot long braid. Her red eyes dart from person to person to random spaces in the air.

Personality: She speaks before she thinks and is too direct. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was a soldier and died while she was still young. Lilith was left her mother's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She wants nothing more than to rejoin the army; and revenge

Flaws: Impulsive. Bonds: Religious, Enemies, Military. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Lilith Fright, Female Tiefling Adept 2
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Dell Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Dyer. She is bristling with hidden weapons, mostly nunchakus and greatswords. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Dell is combative with any and all who dare try her patience in the slightest.

History: Born in the north to a Dyer, Dell learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice, Athletic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Dell Goodearth, Female Halfling Warlock 12
Small (3'2") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Athletics +5, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal, Giant
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 3000 gp.


Social Check DCs


Aerdeth Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Immigrant, Attractive, Military. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Aerdeth Fasharash, Male Elf Cleric 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Breastplate.


Social Check DCs


Leaf Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his gray fur well, parting it to the right. His eyes are a pleasant yellow.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Disease. Bonds: Rich, Religious. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Leaf Of Ivory, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp. 1 Disguise kit.


Social Check DCs


Seebo Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is brown. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: The child of a Tailor, who enjoyed hunting, Seebo was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Slave, Nature. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Seebo Loofollue, Male Gnome Druid 14
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 91 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Intimidation +5, Religion +7
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655443320

Possessions: 1000 gp. Aquamarine (200 gp). Amethyst (130 gp). Chrysoprase (60 gp). Jade (130 gp). Rhodochrosite (14 gp). Deep blue spinel (200 gp). Obsidian (14 gp). Rose (60 gp). Citrine (60 gp).


Social Check DCs


Râsh Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His clothes are grease stained in places. He has dyed his greying silver hair a little too much giving a sharp silver color. This gray eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Râsh Clifton, Male Half-Orc Warlock 16
Medium (5'10") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 108 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)8 (-1) 18 (+4)9 (-1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 300 pp. Jasper (40 gp). Black pearl (500 gp). White opal (1100 gp). Rose (40 gp). Obsidian (6 gp). Rich purple corundum (1100 gp). Aquamarine (500 gp). Jet (150 gp). Pink diamond (5000 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Jade (150 gp). Zircon (40 gp). Deep green spinel (150 gp). Citrine (40 gp). 1 Medium magic item.


Social Check DCs


Thomas Leighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a brown and blue robe with the hood down. He has no hair. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Thomas Leighton, Male Human Cleric 2
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 7 (-2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Skog Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His whole body is exceptionally muscular. His hair is auburn and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Skog is combative with any and all who dare try his patience in the slightest.

History: The child of southern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Skog Dalton, Male Half-Orc Adept 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Mumpena Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She is wearing a long, blue cloak. Her long golden hair is drawn into a two foot long braid. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mumpena took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Adventurer. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Mumpena Humplebumple, Female Gnome Warlock 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Moss agate (14 gp).


Social Check DCs

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