Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a fancy brown dress. Her chestnut hair is smooth and relatively long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Banker father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Obsidian (11 gp). Bloodstone (30 gp). Azurite (11 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
Symma Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She sports tan clothing, slightly heavier than average wear. She has a hunchback. She has styled her red hair well, parting it to the right. She has amber eyes and a tan hat with a black feather.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Logical, Fighting. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 120 gp.
Drogo England, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Laborer business at a young age. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Flaws: Insane, Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Tomi Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and seeks redemption
Flaws: Ugly, Mundane, Racist. Bonds: Poor, Criminal record. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Skirt is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Spice Merchant, but he got bored and became a Jeweler. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Immigrant, Job. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp. Moonstone (40 gp). Deep blue spinel (200 gp).
Five Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He has wavy brown fur. His copper eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small plains village. Five liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Nature. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 67 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Druidic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp.
Egelina Ramsey, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple brown robe with black stripes complete with hood. Her golden hair is greasy and uncared for. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted divine powers by her dying brother.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Mehen Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with pastel highlights, and long violet pants that bunch up around his shoes. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His bronze crest is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Mehen wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Mehen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mehen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Detective job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Star rose quartz (80 gp). Violet garnet (1500 gp).
Nuthra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears suspenders and green workpants. Her shirt is violet, and she wears a heavy green leather apron most of the time. Her crest is short and gold. She has a dull look in her red eyes.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk
Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 26000 cp. Golden pearl (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
