Flame Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a white coat with brown slacks. She has a slight overbite and is overall scrawny. Her beige fur is heavily combed to the right. She wears an eyepatch.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.
History: Sold as a small child to a necromancer, Flame was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 79 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. Azurite (10 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ownka Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a black poncho over her likewise colored trousers and shirt. Her head has been shaved. Her gray eyes peer out from beneath her broad black hat.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ownka took refuge in the old dungeon and found the beat up sword and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: To protect her home.
Ideals: Gifted. Flaws: Ugly, Addict, PTSD. Bonds: Nature. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Tindall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey armored body suit, with a simple green line shooting up and back down. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Born in the south to a Layabout, John learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Layabout.
Motivation: Expand his business; and further expansion of business
Flaws: Insomniac, Addict. Bonds: Poor, Job. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Jade Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: Jade speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: He got into the Guard business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Pacifist. Bonds: Attractive, Job, Mentor. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Frouse Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is still thick. He has brown eyes and a blue hat with a black feather.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 71 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: Sapphire pendant on gold chain (1500 gp). An abacus with copper, silver and gold markers (120 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are brown and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Optimist, Artistic, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp. Deep blue spinel (1400 gp). Red spinel (80 gp). Rhodochrosite (14 gp). Onyx (60 gp). Sardonyx (60 gp). Jacinth (5000 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.
Traulam Lathalas, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears tan leather gloves, a tan jacket, and tight pants. Her hair is red, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the south. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was raised in a white middle class family as the only child. In her 14th year, her parents were killed by a goblins raid, leaving Traulam alone in the world. After a stint in an orphanage, she was adopted. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Breastplate. 1 Chain shirt. 1 Chain shirt.
Anakis Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a black shirt with thin tan vertical stripes and black pants. Her purple hair is braided into rings. Her eyes, though not visible through her cowl, are black.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Anakis was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter.
Ideals: Impeccable. Flaws: Depressed. Bonds: Family, Criminal record. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Alchemist’s fire.
Amûg Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is silver, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 200 gp. Black pearl (1200 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
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