Dagnal Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Locksmith uniform. She has red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: PTSD. Bonds: Job, Military, Mentor. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 1700 sp.
Leaf Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Shepherd uniform. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. He sports a flattop fur cut. His eyes are likewise yellow. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Shepherd business at a young age. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Joker. Bonds: Job, Attractive, Immigrant. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drenna Preston, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She dresses in black turtlenecks beneath a green coat with grey slacks. She has wavy blonde hair. Her eyes are violet and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Drenna was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She tends to her Soapmaker job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Bonds: Attractive, Has a crush, Job, Criminal record. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Tourmaline (140 gp).
Reirak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is kept up in a ponytail inside a feathered hat. His amber eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of dire rats once and for all.
History: Reirak was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reirak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Horhog Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his warhammer ready. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Horhog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Horhog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Mentor, Adventurer. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).
Ront Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his brown hair up in a very large beehive style do. His eyes are a pleasant green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ront took refuge in the old dungeon and found the beat up whip and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Passionate, Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Rich, Nature. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 112 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 |
Possessions: 3000 gp. Eye agate (10 gp). Aquamarine (700 gp). Star ruby (1500 gp). Star rose quartz (20 gp). Banded agate (10 gp). Deep blue spinel (700 gp). Coral (130 gp). Chrysoprase (20 gp). Citrine (20 gp). Golden pearl (130 gp). Chrysoberyl (130 gp). Sard (20 gp). Black star sapphire (1500 gp). Smoky quartz (20 gp). Moss agate (10 gp). Red garnet (130 gp). Alexandrite (700 gp). Peridot (20 gp). 1 Medium magic item.
Reeza Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of maces, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is business-like. She takes instructions and follows them to the letter. Reeza is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Reeza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting, Professionalism. Bonds: Attractive, Family, Poor. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Erky Beren, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: Erky was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Fighting, Pacifist, Impeccable. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Paggen Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a blue suit. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His tied-back hair is golden. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paggen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Fighting, Logical. Bonds: Attractive, Job, Rich. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 92 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. Emerald (800 gp). Sard (20 gp). Rich purple corundum (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!