Harbek Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears his blonde hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 280 gp.
Eran Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a red poncho over her likewise colored trousers and shirt. Her brown hair is thinning but still full. Her face is scarred and worn.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Eran lived on a farm with her father, near the main road leading to a nearby town. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise her children well; and many goblins want her driven away
Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 61 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Pink pearl (80 gp). Coral (80 gp). Tiger eye turquoise (11 gp). Rich purple corundum (1400 gp).
Gardain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His long auburn hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: In love, Family. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 330 gp.
Gimgen Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears baggy brown pantaloons and a black scarf. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Gimgen studied abroad. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Gifted. Bonds: Immigrant, Job, Has a crush, Family. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Kilvar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He has achieved small success as a Shepherd.
Motivation: To be a Sellsword again; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Azurite (4 gp). Jade (50 gp).
Marastyr Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a tight fitting brown shirt and pants, and sports empty pouches on her belt. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Marastyr does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She loathes her own lifestyle.
Ideals: Justice. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item.
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown costume with the symbols of his god on his torso. He is bald on top and has large golden tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor. Occupation: Cook
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Ignan, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Ogg Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His moppish blonde hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ogg was born with his father's beautiful face. In his youth he was a Bowyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Optimist, Fighting. Flaws: Addict, PTSD. Bonds: Poor, Attractive. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His beige fur is greasy and uncared for. His eyes are yellow.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Pelt was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Detective.
Motivation: To be a Junk Dealer again.
Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 63 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Brass mug with jade inlays (100 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (6000 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item.
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