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NPC Generator

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Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Quick Grass, Male Tabaxi Warlock 3
Medium (6'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Jezebeth Speed, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'9". She wears a green armored body suit, with a simple brown line shooting up and back down, and her gloved hand is found clutching a bow. Her hair is cut close to her head. Her fierce black eyes like to dwell on things.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Jezebeth was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Joker, Athletic. Bonds: Attractive, Job. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Jezebeth Speed, Female Tiefling Ranger 11
Medium (5'9") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)18 (+4) 16 (+3)13 (+1)
Skills Arcana +8, Investigation +8
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Dwarven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1700 gp. A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (40 gp). Old masterpiece painting (400 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. She wears her cinnamon fur up. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born a particularly ugly child, much to the horror of her parents. Nimble liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Ugly. Bonds: Rich, Family, Nature, Military. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Nimble In Shadow, Female Tabaxi Aristocrat 4
Medium (6'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 9 (-1)10 (+0) 9 (-1)11 (+0)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5

Possessions: 50 pp. Tourmaline (90 gp). Moss agate (10 gp).


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a white coat with green slacks. He has styled his red hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nalral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Nalral Dankil, Male Dwarf Wizard 9
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)17 (+3) 7 (-2)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Ignan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his kukri, and a wedding ring on his left hand. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was always very intelligent and has formed a secret society of specialists.

Motivation: Gnomish compassion.

Flaws: Ugly, Racist, Secretive. Bonds: In love. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Krimmon Tallfellow, Male Halfling Cleric 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 500 gp. Black velvet mask with numerous citrines (90 gp). Gold music box (1000 gp).


Social Check DCs


Elama Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long white hair reaches down to her waist. Her violet eyes peer out from beneath her broad blue hat.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in a small island village. She found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and wishes to resurrect an old love

Bonds: Adventurer, Enemies, In love, Nature. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Elama Qualanthri, Female Elf Warrior 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (14 gp). Red-brown spinel (110 gp). Violet garnet (300 gp).


Social Check DCs


Adam Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Carter uniform. His long red hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult.

Ideals: Optimist. Flaws: Disease. Bonds: Job, Enemies, Nature. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Adam Mellerelel, Male Half-Elf Barbarian 8
Medium (5'11") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Arannis Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a grey coat with green slacks, and sports empty pouches on his belt. His hair is golden and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Carpenter, who enjoyed hunting, Arannis was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he's in love

Ideals: Gifted. Bonds: Attractive, Has a crush, Nature. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Arannis Beitz, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7

Possessions: 400 gp. Golden pearl (40 gp).


Social Check DCs


Halander Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: The child of northern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Optimist, Athletic. Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Halander Kettlewhistle, Male Halfling Fighter 11
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 70 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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