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NPC Generator

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Advanced [show]


Prosperine Scorn, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'9". She wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She wears a top hat to hide her balding. She has black eyes and a green hat with a white feather.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 11th year, her parents were killed by a illithids raid, leaving Prosperine alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 5 years.

Motivation: Someone believes her a fraud; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Job, Family, Poor, Enemies. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Prosperine Scorn, Female Tiefling Wizard 7
Medium (4'9") Tiefling, True Neutral (CR 7)
Armor Class 8
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Qemuel Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with broad hat. His red hair is knotted and matted. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Joker, Gifted. Flaws: Ugly, Fearful. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Qemuel Victory, Male Tiefling Druid 8
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1400 gp. Hematite (8 gp). Rock crystal (40 gp). Freshwater pearl (8 gp). Black pearl (400 gp). Rock crystal (40 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many tan ritualistic tattoos. She tends to wear a large yellow jacket. Her hair is silver and curly. Her eyes are gray and catlike.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. She hasn't told them the truth, but wants to settle down with them.

Motivation: Expand her business; and further expansion of business

Ideals: Opinionated. Bonds: Attractive, Poor, Has a crush, Job. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Margery Gentry, Female Half-Elf Commoner 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Jasper (60 gp). White pearl (120 gp).


Social Check DCs


Dreali Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright tan suits and hats. His auburn hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miller father left him crippled. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: To unite with his brother; and to be a miller again

Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Dreali Cithreth, Male Elf Cleric 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 11000 cp.


Social Check DCs


Theirastra Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her auburn hair is singed and shortened. Her fierce blue eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She works hard and plays hard.

History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Theirastra Amakiir, Female Elf Fighter 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 94 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. Sapphire pendant on gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Alton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown cloak. He has a long red beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Miller, who enjoyed hunting, Hugh was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Athletic. Flaws: Fearful, Insomniac. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Hugh Alton, Male Human Commoner 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Performance +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: Blue-white diamond (7000 gp). Blue sapphire (1200 gp). Citrine (60 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Alexandrite (1200 gp). Jet (130 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is long and unkept. His amber eyes peer out from beneath his top violet hat.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Adam Tiltathana, Male Half-Elf Paladin 12
Medium (5'2") Half-Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 66 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. Tiger eye turquoise (14 gp). Sardonyx (20 gp). Black pearl (1600 gp). Alexandrite (1600 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baelitae Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Sporting a white mohawk this woman's hair draws a lot of attention. She has several tiny opal earrings on each ear.

Personality: A skeptical and narcissistic woman, Baelitae's first love is herself. Her second love is also herself. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is the product a well kept family trust fund and as such has never really known need. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.

Motivation: Marry her brother to traveling adventurers; and to reunite with her absent father

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Rich, Religious, Family. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Baelitae Wasanthi, Female Elf Aristocrat 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 10 (+0)10 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Jasper (30 gp). Onyx (30 gp). Tourmaline (110 gp).


Social Check DCs


Bardryn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears a worn and beaten armor. Her white hair is kept up in a ponytail inside a Stetson hat. Her hazel eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she is greedy

Flaws: Shy, Antagonistic. Bonds: Job, Rich, Religious. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Bardryn Battlehammer, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 4 Thunderstones.


Social Check DCs

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