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NPC Generator

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Advanced [show]


Cloak Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright pastel dresses and hats. Her cinnamon fur, when down, is lengthy. She has gleaming, smiling green eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The war was a terrible time for her, and Cloak does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her father raised her in a mountain cabin. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she feels kind of lost in life

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Nature, Religious. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Cloak Grass, Female Tabaxi Warrior 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6

Possessions: 8000 sp. Sard (40 gp). Eye agate (6 gp). White pearl (100 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Luthra Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with finding treasure.

History: She was born in the north, but her parents moved at a very young age to the west. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Luthra Scheppen, Female Gnome Bard 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He wears his chestnut hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Arnold studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, In love. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Arnold Ramsay, Male Human Rogue 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Mamnen Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His dark red hair is still thick. His red eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Energy wise he seems alert and responsive.

History: Mamnen was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Professionalism. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Mamnen Deft, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 7 (-2)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 8
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 150 gp. Jet (70 gp).


Social Check DCs


Thamuz Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Justice, Gifted. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Thamuz Benevolence, Male Tiefling Adept 5
Medium (5'4") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. Cloth of gold vestments (100 gp).


Social Check DCs


Seraphina Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears a robe, a symbol of the sun god around her neck, and a bow on her belt. Her hair is red and very short. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a Guard, her father struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Mentor, Poor. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Seraphina Thistletop, Female Halfling Paladin 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Athletics +1, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has a moderate pudge and is not very fit. Her red hair is lengthy. Her eyes are blue and beady.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Enidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Emotional, Fearful. Bonds: Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Enidda Tarkelby, Female Gnome Sorcerer 7
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 10000 sp. Golden yellow topaz (1600 gp). Tourmaline (120 gp).


Social Check DCs


Gorbundus Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of magic on his torso. His red crest is knotted and matted. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly. Bonds: Job, Rich, Religious, Enemies. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Gorbundus Kimbatuul, Male Dragonborn Fighter 7
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 400 gp. Freshwater pearl (16 gp). Rose (60 gp).


Social Check DCs


Fragrant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His gray fur is lengthy. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of drow once and for all.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Optimist, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fragrant Of World, Male Tabaxi Sorcerer 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 54 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Performance +7, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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