Pelt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light brown in addition to tight pants. His white fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: Born in the south to a Bounty Hunter, Pelt learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insomniac, Disease. Bonds: Has a crush, Job. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 19 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 5 (-3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 5000 sp. Deep green spinel (100 gp). Tourmaline (100 gp). Malachite (11 gp). Fire opal (500 gp). Tiger eye turquoise (11 gp). Silver pearl (100 gp). Hematite (11 gp).
Ellyjoybell Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Glassblower mother left her crippled. She was granted necromantic powers by her dying sister.
Motivation: She wants revenge against giants; and a deep hatred of giants
Ideals: Gifted. Flaws: Ugly, Depressed, Disease. Bonds: Enemies. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 65 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 1000 gp. Alexandrite (500 gp). Sardonyx (40 gp). Emerald (1400 gp). Iolite (40 gp). Onyx (40 gp). Freshwater pearl (14 gp).
Seddit Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She snorts whenever she laughs or is feeling confident. Her job bores her to no end. She has decided to make it more interesting.
History: Seddit was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Merchant.
Motivation: Sabotage a competitor.
Ideals: Logical. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. Solid gold idol (900 gp). Brass mug with jade inlays (400 gp). 2 Thunderstones. 1 Alchemist’s fire. 2 Holy water.
Kyle Nash, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with deerstalker hat. His hair is chestnut and very short. His eyes are violet.
Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south his family was never financially stable. In his 11th year, his parents were killed by a gnolls raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor, Enemies. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Uthemar Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his violet eyes scan people very quickly.
Personality: This man loves music and to teach people music more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Military, Slave. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 600 gp. Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (700 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Lamlis Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He sports a long brown beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Disease, Depressed. Bonds: Criminal record, Poor. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Kelter Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he typically wears red cloth garments or leather armor. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Has a crush, Criminal record, Job. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40000 cp.
Arara Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her skin is fair and her fingers are delicate and long. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her hazel eyes are slightly larger than normal.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a pair of adventurers, Arara grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she is compelled to act according to her religious beliefs
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Religious. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 51 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
Possessions: 600 pp. Gold cup set with emeralds (10000 gp). A necklace of small pink pearls (3000 gp). 1 Medium magic item.
Solomon Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely grey suit with yellow socks and a vest with buckled shoes. He has a long auburn beard with little hanging trinkets. This hazel eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Solomon was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He then took over the family business and is one of the better Doctor for hire.
Motivation: Expand his business.
Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Tourmaline (60 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!