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NPC Generator

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Advanced [show]


Himo Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet tunic with grey highlights, and long white pants that bunch up around his shoes. His red hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is a Hag in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Meet up once more with his childhood friend; and wants a kiss

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Himo Larson, Male Half-Elf Rogue 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Citrine (40 gp).


Social Check DCs


Odorr Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear black tank tops with blue pants. His moppish blonde hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odorr took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Nature, Mentor. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Odorr Van Es, Male Half-Orc Paladin 7
Medium (6'6") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Zogdûsh Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He wears a colorful flower in his blonde hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zogdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He's attracted to the PC; and a deep hatred of brigands

Ideals: Pacifist, Artistic. Bonds: Attractive, Enemies, Has a crush. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zogdûsh Wallace, Male Half-Orc Ranger 13
Medium (6'3") Half-Orc, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 43 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Masseuse does. Her moppish silver hair is in a traditional bowl cut. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Myria studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Masseuse for hire.

Motivation: To be a Barrister again.

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Myria Shadowquick, Female Halfling Monk 3
Small (2'9") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Oriax Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'9". He wears skinny pants and wears a green and brown robe with the hood down, and his gloved hand is found clutching a bastard sword. His brown hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He has set out to sabotage the competition.

Motivation: To unite with his sister; and he is unsatisfied with his job

Ideals: Opinionated, Philantrophist, Artistic. Bonds: Job, Family. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Oriax Hope, Male Tiefling Warlock 9
Medium (6'9") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His black fur is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his copper eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Windy was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Windy Timber, Male Tabaxi Commoner 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs


Juliana Wharton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown painted combat armor at almost all times. Her hair is silver, silky, and of moderate length. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: The child of western immigrants she idolized her father. Cursed with unlife at a very young age, Juliana has worked very hard to control her curse. She left for the west, certain she would find work there.

Motivation: Meet up once more with her childhood friend.

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Juliana Wharton, Female Human Adept 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +7, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp.


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His long chestnut hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: Lance was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Lance Tickle, Male Human Fighter 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 gp.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. Her head has been shaved. Her eyes are likewise hazel.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly. Bonds: Job, Has a crush, Poor, Guardian. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Oriff Strongheart, Female Dwarf Paladin 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs

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