Paela Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. Her eyes are green.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.
History: Paela was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 11 years.
Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult.
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Soapmaker
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 13
Hit Points 17 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1800 gp. Deep blue spinel (1300 gp). Jasper (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Malmûg Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny sapphire earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Malmûg grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morg Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Roofer. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of a Cartwright, who enjoyed hunting, Morg was taken on many hunting expeditions. His childhood dream was to be a Cartwright, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane. Bonds: Job, Criminal record, Nature, Guardian. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1100 gp. Tiger eye turquoise (16 gp). Alexandrite (900 gp). Sard (60 gp).
Thervan Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish blonde hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Guard, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his sister; and a rival would like him out of the picture
Flaws: Emotional. Bonds: Criminal record, Poor, Adventurer, Family. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 10)
Armor Class 9
Hit Points 60 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Druidic
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2100 gp. A roughly beaten golden orb (170 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Jeweled anklet (2000 gp). 1 Minor magic item.
Jillian Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She likes to wear ponchos typically of a light red in addition to tight pants. Her black hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has always had a great fascination with Halfling culture. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the north. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's looking for her big break; and halfling compassion
Flaws: Racist. Bonds: Attractive, Job, Poor, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Malachite (11 gp). Tourmaline (100 gp). Jade (100 gp). Sardonyx (60 gp). 1 Minor magic item.
Eloise Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She is physically well-built. Her white hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Eloise was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eloise decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and to reunite with her old friends
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
Conrad Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Tanner, Conrad learned a great deal about his mother's area of expertise. He worked as a nervous Tanner and found it very stressful. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 57 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 14000 sp. Violet garnet (1200 gp). Citrine (50 gp). Violet garnet (1200 gp). Obsidian (9 gp). Jade (150 gp). Malachite (9 gp). Chalcedony (50 gp). Chrysoprase (50 gp).
Watson Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has a large white mantle and cape that has been intricately interwoven into his black robe. Beneath his clothing is a huge mess of scar tissue. He has a long golden beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Watson took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Flaws: Terse. Bonds: Slave, Attractive, Rich, Nature. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 20 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Just what you see.
Lilith Glory, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green trousers with white and grey striped suspenders. She wears various colorful collared shirts. She carries with her a set of halberds on her belt, each one with a sapphire on the hilt. She wears a Stetson hat to cover her moderate length blue hair. Her eyes are likewise silver.
Personality: Always inclined to offer people food she seems plenty friendly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Lilith was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lilith fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Fighting, Philantrophist. Bonds: Has a crush, Poor, Adventurer. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Chrysoberyl (120 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
