Nuraval Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his black robe, he is not a threatening figure. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Insomniac, Depressed. Bonds: Military, Rich. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 85 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Infernal, Sylvan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +8
Possessions: 3000 gp.
Silaqui Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a lot of dark rich colors, with gold accents. Her blonde hair is well kept. Her eyes are gray and catlike.
Personality: Her tongue was cut out and she uses sign language. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 sp. Amethyst (60 gp). Onyx (40 gp). Blue quartz (16 gp). 1 Masterwork Common Ranged Weapon.
Torgga Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is cut short. Her green eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: Torgga was born in the east. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Persistence. Flaws: Insane, Addict. Bonds: Rich. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Malachite (11 gp). Sard (30 gp). Violet garnet (700 gp). Alexandrite (700 gp). Coral (150 gp).
Shax Torment, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in a clean green cloak covering her clean studded leather, and is pretty ugly. She wears her blue hair up. Her thin eyebrows rest above her beady black eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west to a Performer, Shax learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Performer for hire.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 1000 sp. 1 Minor magic item.
Thradal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Lapis lazuli (4 gp).
Damakos Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has no hair. His eyes are white and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 50 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
Possessions: 5000 gp. Deep blue spinel (1400 gp). Alexandrite (1400 gp). Peridot (30 gp). Smoky quartz (30 gp). Chalcedony (30 gp). Peridot (30 gp). Blue-white diamond (3000 gp). Rhodochrosite (6 gp). Azurite (6 gp). Black star sapphire (600 gp). Jade (150 gp). Blue quartz (6 gp). Black pearl (1400 gp). Red garnet (150 gp). Banded agate (6 gp). Banded agate (6 gp).
Spring Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy yellow fur. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Spring was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business.
Flaws: Ugly, Hedonist. Bonds: Rich, Guardian, Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Riardon Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a hunchback. His white hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Riardon isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Riardon was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Dondon Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and a rival would like him out of the picture
Flaws: Shy, Addict, Depressed. Bonds: Nature, Criminal record. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!