Pyra Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of a Bounty Hunter, who enjoyed hunting, Pyra was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Shepherd and was forced into it by her family.
Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 141 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
Possessions: 17000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (80 gp). Gold dragon comb with red garnet eye (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1800 gp). Old masterpiece painting (1900 gp). An abacus with copper, silver and gold markers (110 gp). Silver comb with moonstones (300 gp). Gold and topaz bottle stopper cork (1800 gp). Gold music box (2000 gp). Old masterpiece painting (1900 gp). Old masterpiece painting (1900 gp). Carved bone or ivory statuette (80 gp). Old masterpiece painting (1900 gp). Gold music box (2000 gp). 1 Major magic item.
Kristryd Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern woman is renowned for her bright brown dresses and hats. Her hair is silver and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She got into the Locksmith business at a young age. Her druidic abilities were realized during a raid on her village. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and to reunite with her old friends
Ideals: Athletic, Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Chrysoprase (20 gp). Rose (20 gp).
Guy Gracey, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a brown costume with the symbols of the four houses of cards on his torso. He wears a top hat to cover his moderate length golden hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Guy hails from a village terrorized by goblins. After coming to the age of reason, Guy took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Slave. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp.
Peter Merton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and is generally well dressed albeit a few years behind the times. He wears a broad hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: Peter hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and a deep hatred of brigands
Flaws: Selfish. Bonds: Attractive, Job, Enemies, Nature. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 98 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 350 pp. Freshwater pearl (12 gp).
Drenna Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Animals are drawn to her, and she is able to talk to them.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drenna took refuge in the large cave and found the beat up spear and armor she uses now. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Military, Nature. Occupation: Slave Trader
Voice: Russian accent
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp.
Maegan Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of quarterstaffs on her belt, each one with a opal on the hilt. Her auburn hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maegan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly, Insane. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
Possessions: 3000 sp. Rock crystal (30 gp). Deep green spinel (110 gp). Brown-green garnet (110 gp). 1 Minor magic item.
Anakis Wit, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She prefers to wear black pants and tee shirts. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She would rather hide behind her crafts than deal with other people.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal poetry training, and achieved minor success. After a long history of fighting, Anakis and her spouse have recently divorced.
Motivation: To be a Adventurer again; and she is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. An abacus with copper, silver and gold markers (70 gp). A small bag of saffron. (60 gp). A delicate brass dragon egg (60 gp).
Baern Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear brown clothing when he does not wear armor. His auburn hair is matted, messy, and big. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Family, Job. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 115 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. Carnelian (70 gp). Deep green spinel (40 gp). Alexandrite (1400 gp). Tiger eye turquoise (15 gp). Carnelian (70 gp). Azurite (15 gp).
Solomon Stanford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple tan line shooting up and back down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
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