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NPC Generator

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Advanced [show]


Norsko Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered pastel stockings. His black hair is unkempt and raggedy. He has violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Forgetful. Bonds: Poor. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Norsko Walpole, Male Half-Orc Warlock 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Amûg Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered shield and tarnished scythe as well. He wears his red hair up. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Amûg was born in the west. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting, Persistence, Gifted. Bonds: Rich, Attractive. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Amûg Van Es, Male Half-Orc Paladin 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30 pp. Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Daar Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman is well dressed, constantly wearing a green suit, black shirt, and tan tie. Her clothes are grease stained in places. Her bronze crest is heavily combed to the left. She tend to wears goggles to shield her eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Daar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Daar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Criminal record, Military. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Daar Fharngnarthnost, Female Dragonborn Bard 8
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Alexandrite (1500 gp). Red spinel (40 gp). Tourmaline (40 gp). Silver pearl (40 gp). Aquamarine (1500 gp). Aquamarine (1500 gp).


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports blue clothing, slightly heavier than average wear. His hair is short and chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Fighting, Impeccable. Bonds: Slave, Criminal record. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Naal Koehlanna, Male Elf Monk 6
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Einkil Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown trousers with violet and brown striped suspenders. He wears various colorful collared shirts, and carries bastard swords. His red hair is unkempt and raggedy. His eyes are blue.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. After coming to the age of reason, Einkil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Einkil Eversharp, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp.


Social Check DCs


Az-Bror Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'8" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Depressed, Impulsive. Bonds: Adventurer, Religious, Enemies. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Az-Bror Pickering, Male Half-Orc Barbarian 5
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 7 (-2)6 (-2)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Brown-green garnet (130 gp). 1 Minor magic item.


Social Check DCs


Mary Merton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. Sporting a black mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great joy in being the best Animal Trainer in town.

History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and someone believes her a fraud

Ideals: Fighting. Bonds: Job, Rich, Attractive, Enemies. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Mary Merton, Female Human Ranger 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp.


Social Check DCs


Sorath Aid, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire, and she perpetually has her club ready. She keeps her long dark red hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She can't help but pocket interesting objects she comes across

History: Sorath hails from a village terrorized by giants. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in club use. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record, Enemies. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Sorath Aid, Female Tiefling Warrior 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Susannah Clinton, Female Human [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a blue coat with brown slacks. She carries with her a set of kukris, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her red hair is kept up in a ponytail inside a small hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Susannah was born with her mother's beautiful face. As a young adult she joined a group advocating for an improvement in Human conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Attractive, In love. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Susannah Clinton, Female Human Monk 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 15 (+2)6 (-2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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