Erevan Floshem, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tan trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His long chestnut hair reaches down to his waist. His eyes are violet and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: Born to a pair of adventurers, Erevan grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1400 sp. 4 Acid flasks.
Raer Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting yellow shirt and pants. His black hair is long and unkept. His brown eyes peer out from beneath his broad yellow hat.
Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 65 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp.
Diggory Churchill, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 70 gp.
Galiena Ridley, Female Human [Permalink]
Personal [hide]
Description: This woman typically wears brown cloth garments or leather armor, and sports empty pouches on her belt. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her sister before her, after school she went straight into learning to become a Bookbinder. She has drifted from career to career and currently works as a Bookbinder.
Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army
Flaws: Cynical. Bonds: Attractive, Military, Job, Adventurer. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Sardonyx (70 gp). Hematite (10 gp).
Torbera Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear ponchos typically of a light brown in addition to tight pants. Her brown hair is slicked back into a classic pompadour. Her gray eyes are passionate and lively.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Dyer business at a young age. Through the years after Torbera was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Torbera's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Dyer for hire.
Motivation: She is wracked by social anxiety; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Fearful, Antagonistic. Bonds: Job, Slave. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Red garnet (50 gp). Carnelian (60 gp). Chrysoberyl (50 gp).
Cask Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a brown suit. Her fur is black and very short. She has a dull look in her copper eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: Sold as a small child to a wizard, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She's also a talented Guard, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Optimist, Persistence, Athletic. Bonds: Mentor, Job. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Goblin, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item.
Jebeddo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses like a well dressed Ploughman does. He keeps his red hair in a flapper bob. He wears a mask on his face.
Personality: This man loves poetry and to teach people poetry more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Job, Rich. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Silaqui Holimion, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long chestnut hair reaches down to her waist. Her thin eyebrows rest above her beady hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Merchant in town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her brother before her, after school she went straight into learning to become a Merchant. She inherited the family business which she has now maintained for 15 years.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich, Job. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Moonstone (70 gp). Rock crystal (70 gp). Bloodstone (70 gp).
Sindri Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does, and carries sickles. He has shaved his head bald. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Sindri and his spouse have recently divorced.
Motivation: Further expansion of business.
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Giant
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 120 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
