Watson Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered sai and tarnished bastard sword as well. His chestnut hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 31 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan, Infernal
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +4
Possessions: 2000 gp. Malachite (12 gp). White opal (1200 gp). Hematite (12 gp). Bloodstone (50 gp). Blue quartz (12 gp). Fiery yellow corundum (1200 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.
Kildrak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear, and sports empty pouches on his belt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Sensitive, Ugly. Bonds: Rich, Job. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Broce Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a tan poncho over his likewise colored trousers and shirt. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker. Flaws: Insane, Shy. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt.
Griselda Fidget, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is still thick. This blue eyed southerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses divination through singing.
History: She comes from a rich southern family. She was an athlete and attended two major summer competitions. She never won. She was granted druidic powers by her dying brother.
Motivation: Wants to work out more often; and money/treasure
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Simple lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Ernest Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Antagonistic, Shy. Bonds: Poor, Attractive. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 15000 sp. Tourmaline (80 gp). Fiery yellow corundum (500 gp).
Pelaios Fate, Male Tiefling [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He very much looks the part of a Knight. His red hair is still thick. He has a dull look in his red eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a brothel owner, Pelaios was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Knight. Some 2 years later his spouse died after the birth of his son. Heartbroken, Pelaios never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Job, Attractive, Mentor, In love. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. Sard (50 gp). Star ruby (1200 gp). Deep blue spinel (600 gp). 1 Full Plate.
William Hayden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. With bright golden hair and a scraggly beard. His amber unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1400 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (30 gp). Old masterpiece painting (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Finely wrought small gold bracelet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ownka Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has blue eyes and a white hat with a tan feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Carter, her mother struggled to pay the bills. Through the years after Ownka was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ownka's mother didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is terrified, and will act out of fear.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Poor. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Eridred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an entirely grey suit with brown socks and a vest with buckled shoes. Her chestnut hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and wants to raise her children well
Ideals: Joker, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (200 gp). Alexandrite (200 gp). Deep blue spinel (200 gp).
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