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NPC Generator

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Advanced [show]


Five In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears pastel leather gloves, a pastel jacket, and tight pants. He has done his best to style his beige fur to look like a famous performer. His eyes are amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east to a Gardener, Five learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Five In the Morning, Male Tabaxi Warrior 18
Medium (6'6") Tabaxi, True Neutral (CR 18)
Armor Class 13
Hit Points 122 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills History +8
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3

Possessions: 11000 gp. Chalcedony (60 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Bloodstone (60 gp). Alexandrite (1000 gp). Peridot (60 gp). Tiger eye turquoise (7 gp). Deep blue spinel (1000 gp). Bloodstone (60 gp). Golden yellow topaz (1000 gp). Star rose quartz (60 gp). Aquamarine (1000 gp). Sardonyx (60 gp). Coral (100 gp). Rhodochrosite (7 gp). Jet (100 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Lapis lazuli (7 gp). Amethyst (100 gp). Sardonyx (60 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Smoky quartz (60 gp). Moonstone (60 gp). Eye agate (7 gp). Deep green spinel (100 gp). Lapis lazuli (7 gp). Zircon (60 gp). Golden yellow topaz (1000 gp). Carnelian (60 gp). Red garnet (100 gp). Alexandrite (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Beast Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is dressed in a clean pastel cloak covering her clean studded leather. Her yellow fur is slicked back into a classic pompadour. Her yellow unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She plays an instrument quite well.

History: Beast was born in the north. At a young age she loved to build and create. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in hammer use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic, Persistence, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Beast Plume, Female Tabaxi Expert 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Shamash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has done his best to style his scarlet crest to look like a famous performer. His fierce red eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Shamash was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Passionate, Logical, Persistence. Bonds: Job, Family. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Shamash Grrrmmballhyst, Male Dragonborn Warlock 12
Medium (6'3") Dragonborn, Neutral Good (CR 12)
Armor Class 11
Hit Points 62 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 400 pp. A necklace of small pink pearls (5000 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (600 gp).


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses divination through singing.

History: Windy was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc

Ideals: Artistic, Gifted, Persistence. Bonds: Poor, Nature. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Windy Running, Male Tabaxi Barbarian 9
Medium (6'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 45 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 9 (-1)17 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 170 pp. A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is kept up in a ponytail inside a broad hat. Her eyes are blue and catlike.

Personality: She is irascible and easily irritated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Orla was born in the south. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered painting. Days after completing her studies, news broke out that her hometown was attacked by goblins. Orla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Persistence, Artistic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Orla Oomtrowl, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 35000 sp.


Social Check DCs


Myria High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears white leather gloves, a white jacket, and tight pants. Her brown hair is cut short with large spiked bangs in the front. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She misses her home and complains about the freezing weather, even in summer.

History: She was born blind and as such lacked many opportunities for work. In her 17th year, her parents were killed by a giants raid, leaving Myria alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and to be a merchant again

Flaws: Disease. Bonds: Job, Immigrant, Enemies, Guardian. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Myria High-hill, Female Halfling Bard 9
Small (2'9") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 15 (+2)5 (-3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 110 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Moon In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dark leathers with embroidery. She keeps her brown fur in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Moon is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Moon studied abroad. Her arcane abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well

Ideals: Justice, Gifted. Flaws: Addict, Greedy. Bonds: Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Moon In Woods, Female Tabaxi Adept 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Gûndza Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear white pants and tee shirts. His white hair is unkempt and raggedy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Gûndza Landon, Male Half-Orc Rogue 4
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)11 (+0) 9 (-1)14 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Valanthe Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She keeps her red hair in a flapper bob. Her eyes are likewise amber.

Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.

History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Gifted, Persistence. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Valanthe Dalanthan, Female Elf Sorcerer 2
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 290 gp.


Social Check DCs

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