Dell Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a hammer on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her silver hair is wavy and long. Her gray unseeing eyes seem to look past you.
Personality: Dell is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Energy wise she seems alert and responsive.
History: Dell hails from a village terrorized by drow. Cursed with a spirit at a very young age, Dell has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Extrovert, Professionalism. Flaws: Disease. Bonds: Enemies. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Carrie Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His skin is fair and his fingers are delicate and long. His long auburn hair reaches down to his waist. His eyes are green and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp.
Andraste Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a rose on it. Her long black hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Andraste studied abroad. Her father was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her sister to traveling adventurers; and she is greedy
Ideals: Gifted, Persistence. Bonds: Rich, Attractive, Family. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. Freshwater pearl (7 gp). Hematite (7 gp).
Abalaba Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears blue trousers with green and brown striped suspenders. She wears various colorful collared shirts. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with a lost civilization.
History: She was born to loving parents in a slum to the north. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Athletic, Passionate. Bonds: Attractive, Adventurer, Poor. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp.
Mara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her top hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Painter, Mara learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Painter.
Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points -17 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 3 (-4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Jeweled electrum ring (5000 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (5000 gp). Sapphire pendant on gold chain (2500 gp). Gold and topaz bottle stopper cork (1200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (2000 gp).
Dondon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a white suit. He is portly but not overly obese. He has moderate length brown hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Ugly, Insane, Disease, PTSD. Bonds: Has a crush. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 30000 cp. Rich purple corundum (1600 gp). Emerald (1600 gp).
Percival Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is auburn and very short. He is very pretty but has cold, dead eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Mundane. Bonds: Attractive, Military, Rich, Job. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +5
Possessions: Fire opal (500 gp). Rich purple corundum (500 gp).
Bathin Despair, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He wears his red hair up. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Shy, PTSD. Bonds: Poor, Job, Immigrant. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 38000 sp. 1 Minor magic item.
Bulzo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He wears a broad hat to hide his balding. This hazel eyed westerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: Born in the west to a Beggar, Bulzo learned a great deal about his mother's area of expertise. Bulzo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bulzo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Antagonistic, Greedy. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 13 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Blue quartz (8 gp). Alexandrite (400 gp). Blue sapphire (900 gp). Alexandrite (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!