Shautha Pickering, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is chestnut and very short. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.
History: Born in the east to a Dyer, Shautha learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Nature, Rich. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 12 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 1200 gp. Tiger eye turquoise (5 gp). Tourmaline (110 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.
Quick Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. She wears a feathered hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Eccentric and domineering, Quick will drive conversation. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sold as a small child to a slaver, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. She used her abilities to travel the world and help people.
Motivation: Money/treasure; and doesn't want to be a farmer and was forced into it by her family
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. Hematite (7 gp). Jet (40 gp). Iolite (60 gp).
Meriele Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Meriele reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Ideals: Joker. Bonds: Attractive, Slave, Religious, Military. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 86 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. A small bag of saffron. (50 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (2000 gp). Silver comb with moonstones (500 gp). Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his black crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Norkruuth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Norkruuth never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, In love. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp.
Sweet Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Geoffrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries with him a set of flails on his belt, each one with a jet on the hilt. He wears a top hat to cover his moderate length black hair. His eyes are blue and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He's in love; and he has a crush on the local interpreter
Ideals: Fighting, Disciplined. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Elaim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a brown suit, grey shirt, and white tie, marred by beers. He has styled his blonde hair well, parting it to the left. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He works hard and plays hard.
History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and revenge
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Poor. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Malachite (16 gp).
Kelter Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. His red hair is braided into rings. His fierce gray eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Adventurer, Family. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 300 gp.
Miles Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey cloak and cross-gartered yellow stockings. His silver hair is drawn into a tight pony tail with a card scrunchie. He has several tiny amber earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved
Flaws: Addict, Disease, Depressed. Bonds: Rich, Attractive. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp. Red-brown spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
