Liftrasa Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in brown turtlenecks beneath a yellow coat with green slacks and is in decent physical shape. Her red hair is knotted and matted. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Servant arts, while her mother instructed her in etiquette, music and courtly manner. In her 10th year, her parents were killed by a brigands raid, leaving Liftrasa alone in the world. After a stint in an orphanage, she was adopted. She is searching for what she claims is her rightful reward.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and revenge
Flaws: Selfish. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Red-brown spinel (130 gp).
Azza Strength, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a green coat. She has wavy brown hair. She is baby faced.
Personality: Confrontational and typically high on some drug or another. A true patriot, Azza would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Courier business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Courier. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her religion dominates her actions; and further expansion of business
Ideals: Entrepeneur. Flaws: Addict. Bonds: Military, Job, Religious. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 27 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Terran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +7
Possessions: 3100 gp. Silver chalice with lapis lazuli gems (40 gp).
Zunn Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and red. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, PTSD. Bonds: Job, Immigrant, Criminal record. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 7 (-2) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 240 gp.
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long black hair kept up in a rat tail. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 61 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Aquamarine (1200 gp). Blue star sapphire (1400 gp). Freshwater pearl (10 gp). Malachite (10 gp). Azurite (10 gp). Sardonyx (50 gp). Red-brown spinel (40 gp). Brown-green garnet (40 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He wears his cinnamon fur down. His amber eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Fearful. Bonds: Rich, Slave, Adventurer, Religious. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 103 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2000 gp.
Lone Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a brown cloak and cross-gartered violet stockings. He keeps his beige fur in a flapper bob. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Lone studied abroad. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and doesn't want to be a farmer and was forced into it by his family
Ideals: Justice, Opinionated, Gifted. Bonds: Nature, Family. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 sp. 1 Silk rope.
Callie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. She wears her black hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Gifted from a young age, Callie studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Callie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Heian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He prefers to wear blue clothing when he does not wear armor. His hair is brown and very short. His fierce blue eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Roofer, his father struggled to pay the bills. He worked as a nervous Soapmaker and found it very stressful. He's since become an addict/alcoholic.
Motivation: He is content; and balancing his hectic life and new soapmaker responsibilities is difficult
Flaws: Addict, Mundane. Bonds: Job, Military, Poor. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 40 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Golden pearl (60 gp). 1 Medium magic item.
Rosalind Hadlee, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and tan handkerchief worn on her right side. Her black hair is braided into rings. She has several tiny amethyst earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also hits on women, regardless of circumstances.
History: Rosalind was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Flaws: Depressed. Bonds: Rich, Has a crush, Attractive. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 280 pp. Coral (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!