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NPC Generator

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Advanced [show]


Valida Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light brown in addition to tight pants. She is bald on top and has large golden tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Valida took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She struck the Jeweler job and began her own company from there.

Motivation: She's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Valida Strakeln, Female Dwarf Rogue 5
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)18 (+4) 13 (+1)7 (-2)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Infernal, Draconic, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Justin Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He keeps his long silver hair kept up in a rat tail. His blue eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To unite with his sister; and money/treasure

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Attractive, Family. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Justin Tiltathana, Male Half-Elf Paladin 15
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 148 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 8000 gp. Freshwater pearl (7 gp). Chalcedony (50 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Traulam Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She typically wears tan cloth garments or leather armor. She has a hunchback. Her hair, while still mostly golden, has prominent grey streaks. She is baby faced.

Personality: She is calm most of the time but flees social interaction. Traulam enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to loving parents in a slum to the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Traulam took refuge in the ruined castle and found the beat up lance and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure.

Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Nature. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Traulam Casilltenirra, Female Elf Warrior 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). A delicate brass dragon egg (40 gp). 1 Masterwork studded leather.


Social Check DCs


Purah Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She carries with her a set of axes on her belt, each one with a ruby on the hilt. Her hair is purple and curly. Her eyes are likewise red.

Personality: She will rave to anyone who will listen. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Purah was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Purah's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Military. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Purah Sanity, Female Tiefling Warlock 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Sarah Anderton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. She sports a flattop hair cut. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying brother.

Motivation: Retire the richest woman in the west; and to end her boredom

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Sarah Anderton, Female Human Druid 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 370 pp.


Social Check DCs


Matilda Burton, Female Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her auburn hair is singed and shortened. Her eyes are a pleasant amber.

Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Matilda was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Matilda Burton, Female Human Ranger 6
Medium (5'6") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Hale, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon her head and is in decent physical shape. Her deerstalker hat is riddled with cuts and holes. Her thin eyebrows rest above her beady green eyes.

Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She enjoys reading and quiet.

History: Sold as a small child to a necromancer, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alice Hale, Female Human Ranger 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Silaqui Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Adventurer, but she was a colossal failure. She has worked as a Cartwright like her mother before her.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Slave, Job. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Silaqui Teinithra, Female Elf Fighter 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Gennal Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many black ritualistic tattoos. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his hand crossbow. His brown hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gennal was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Optimist, Persistence. Bonds: Rich. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Gennal Galanodel, Male Half-Elf Ranger 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs

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