Dee Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky red painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has white hair. Her eyes, though not visible through her cowl, are gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She is currently in port desperately looking for someone to get her out; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Disease. Bonds: Rich, Military, Enemies, Slave. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp. Obsidian (7 gp). Deep blue spinel (1500 gp). Onyx (80 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.
Rohesia Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is physically well-built. She has done her best to style her golden hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 64. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a Sailor, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has decided she is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Elizabeth Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her hair is chestnut, silky, and of moderate length. Her brown eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her job bores her to no end. She has decided to make it more interesting.
History: She was born at the edge of vast desert. Through the years after Elizabeth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Elizabeth's mother didn't care for her much, and the feeling was mutual. Being a Assassin kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Nature, Immigrant. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoberyl (100 gp). Deep green spinel (100 gp).
Nurkara Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears professional attire. Her hair is golden and curly. Her eyes are a pleasant hazel.
Personality: She can speak with the recently deceased. She is used to getting what she wants. In part because she is a meticulous planner.
History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Retire the richest woman in the west; and money/treasure
Ideals: Gifted, Professionalism, Entrepeneur. Bonds: Attractive, Rich. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 20 gp.
Flame Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Flame hails from a village terrorized by illithids. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Glassblower job and began her own company from there.
Motivation: To be a Shipwright again; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 1200 gp. Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Brown-green garnet (160 gp). Rich purple corundum (800 gp).
Mardnab Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. She wears her brown hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep
Ideals: Fighting. Flaws: Mundane, Insomniac. Bonds: Attractive, Religious. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Ogg Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He has moderate length red hair. His eyes are likewise amber.
Personality: A skeptical and narcissistic man, Ogg's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Server.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Poor, Job, Military. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 16)
Armor Class 12
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Smoky quartz (80 gp). Malachite (4 gp). Freshwater pearl (4 gp). Alexandrite (1000 gp). Obsidian (4 gp). Golden yellow topaz (1000 gp). Blue quartz (4 gp). Blue quartz (4 gp). Sard (80 gp). Aquamarine (1000 gp). Moonstone (80 gp). Golden yellow topaz (1000 gp).
Heather Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a violet poncho over her likewise colored trousers and shirt, and she perpetually has her shortspear ready. Her chestnut hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has had some formal poetry training, and achieved minor success. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Undercommon, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Rose (70 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Gaaki Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears just a white suit. Her auburn hair is knotted and matted. She has gleaming, smiling amber eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Justice, Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 16)
Armor Class 11
Hit Points 95 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 5000 gp. Malachite (11 gp). Red-brown spinel (120 gp). Tourmaline (120 gp). Malachite (11 gp). Rhodochrosite (11 gp). Rock crystal (50 gp). Banded agate (11 gp). Peridot (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
