Pyntle Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her hair is long and auburn with streaks of red, and is pulled back with small tan clips. Her face is scarred and worn.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was a soldier and died while she was still young. Pyntle was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich, Military. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp.
Alain Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. She wears her chestnut hair up. She has gleaming, smiling gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses divination through singing.
History: Born to a Shoemaker, her father struggled to pay the bills. Like her father and her sister before her, after school she went straight into learning to become a Jeweler. She became a Jeweler soon after.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 4 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. Solid gold idol (400 gp). Solid gold idol (400 gp).
Fenriz Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has silver eyes and a green hat with a white feather.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Gardener, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fenriz took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Finellen Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally well dressed albeit a few years behind the times. She wears a wide-brimmed hat to cover her moderate length silver hair. She has several tiny aquamarine earrings on each ear.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a white middle class family as the only child. She worked as a nervous Hunter and found it very stressful. She's also a talented Roofer, but doesn't like to broadcast it.
Motivation: She is greedy; and she is unsatisfied with her job
Flaws: Mundane. Bonds: Attractive, Rich, In love, Job. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 300 gp.
Uraim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a brown and black robe with the hood down. He wears a wide-brimmed hat to cover his moderate length auburn hair. His ears are large.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Healer, but he was a colossal failure. He struck the Shoemaker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue tunic with red highlights, and long white pants that bunch up around his shoes. He carries with him a set of halberds on his belt, each one with a opal on the hilt. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Dreali is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver ewer (30 gp). 1 Minor magic item.
Nicholas Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has a long white beard with little hanging trinkets. He has a tattooed face.
Personality: A skeptical and narcissistic man, Nicholas's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Nicholas hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and find a way to reverse the transformation of his brother
Ideals: Fighting, Impeccable. Bonds: Poor, Family, Enemies. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 100 gp.
Chem Severity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a top hat to cover his moderate length dark red hair. His eyes are black and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Chem enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want him driven away; and meet up once more with his childhood friend
Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Bella Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She has a large red mantle and cape that has been intricately interwoven into her white robe. She has a moderate pudge and is not very fit. Her chestnut hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 25. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Weaver business at a young age. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Optimist. Flaws: Insane, Hedonist. Bonds: Job, Adventurer. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!