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NPC Generator

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Advanced [show]


Morg Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Morg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy, Secretive. Bonds: Attractive, Military. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Morg Bristol, Male Half-Orc Barbarian 3
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 6 Acid flasks. 6 Acid flasks. 1 Tanglefoot bags.


Social Check DCs


Ahrim Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He keeps his purple hair in a flapper bob. His white eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Logical. Bonds: Job, Poor, Criminal record, Religious. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Entropy, Male Tiefling Sorcerer 6
Medium (5'1") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Oblar was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Ploughman.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Rich. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Oblar Underfoot, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 3 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)6 (-2) 7 (-2)9 (-1)
Skills Athletics +5, Insight +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'10" and wears an entirely red suit with brown socks and a vest with buckled shoes. Her hair is long and blonde with streaks of golden, and is pulled back with small red clips. Her eyes, though not visible through her cowl, are amber.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken from her home at a very young age. She now travels the world, in search of power and loot.

Motivation: She wants revenge against goblins; and elven compassion

Flaws: Disease, Racist. Bonds: Enemies, Slave, Adventurer. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Eida Porridgepot, Female Halfling Ranger 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1700 sp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is typically in his Jeweler uniform. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Ideals: Impeccable. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Charles Altham, Male Human Warrior 7
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Five Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no fur. Her fierce hazel eyes like to dwell on things.

Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Jeweler, Five learned a great deal about her father's area of expertise. Her first spouse was a Adventurer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To settle down with her crush; and marry her sister to traveling adventurers

Flaws: Ugly. Bonds: Rich, Job, Family, Has a crush. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Five Of Clay, Female Tabaxi Commoner 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He has styled his blonde hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Elven people; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Nature, Job, Poor, Adventurer. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Gildmak Tealeaf, Male Halfling Monk 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. Carnelian (50 gp).


Social Check DCs


Vassago Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His silver hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Flaws: Ugly, Insomniac, Insane, Fearful, Antagonistic. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Vassago Charisma, Male Tiefling Ranger 12
Medium (5'2") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 106 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. Moonstone (30 gp). Freshwater pearl (11 gp). Banded agate (11 gp). Hematite (11 gp). Rich purple corundum (1200 gp). Red garnet (150 gp). Blue star sapphire (1200 gp). Violet garnet (1500 gp). Onyx (30 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His hair is silver and curly. He wears a mask on his face.

Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Varis hails from a village terrorized by dire rats. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies, Family. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Varis Casilltenirra, Male Elf Monk 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 55 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Religion +7, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Rose (70 gp). Zircon (70 gp). Freshwater pearl (10 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Tourmaline (130 gp). Freshwater pearl (10 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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