Ernest Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries longbows. He has moderate length silver hair. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Fighting, Gifted. Bonds: Rich, Military, Religious. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Joser Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Joser studied abroad. A freak accident while working with his Gardener father left him crippled. He was granted arcane powers by his dying brother.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 6000 sp.
Hatae Selevarun, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Hatae was born with her father's beautiful face. Hatae liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Bonds: Attractive, Enemies, Rich, Nature, Immigrant. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 47 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 5 (-3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Aquamarine (1100 gp). Smoky quartz (80 gp). Moss agate (4 gp). Violet garnet (1100 gp). Emerald (500 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Luthra Timbers, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a faded coat and loose pants complete with Stetson hat. Her hair is long and white with streaks of red, and is pulled back with small tan clips. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has never given up on her poetry dream.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her sister
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. Malachite (16 gp). 1 Minor magic item.
Beleth Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. She keeps her brown hair in a flapper bob. Her eyes are a pleasant white.
Personality: She has always had a great fascination with Human culture. Further she is a bit of a stoner and is frequently out of it.
History: She served in the navy to pay for her family's outstanding loans. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist, Addict, Secretive. Bonds: Rich, Slave, Military. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
Possessions: 700 gp. Tiger eye turquoise (5 gp). Azurite (5 gp). Peridot (60 gp). Aquamarine (400 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey costume with the symbols of his god on his torso. His hair is greying and his face has many wrinkles. His blue eyes are slightly larger than normal.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Entrepeneur. Bonds: Enemies, Nature, Criminal record. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 40 gp.
Gesrethe Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a black shirt with thin green vertical stripes and violet pants. She has dyed her greying black crest a little too much giving a sharp black color. Her eyes are red and she is always smoking a pipe.
Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She is frequently practicing swordplay.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Sailor and found it very stressful. She struck the Sailor job and began her own company from there.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Bonds: Job, Military, Rich. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp.
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His cinnamon fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 80 pp. Malachite (7 gp). Hematite (7 gp). Rhodochrosite (7 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man is wearing a long, pastel cloak. His brown fur is kept up in a ponytail inside a wide-brimmed hat. He has blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Quick hails from a village terrorized by drow. Quick was born on a far eastern island where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Opinionated. Bonds: In love, Enemies, Immigrant, Family. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 115 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1200 pp. Emerald (800 gp). Pink pearl (140 gp). Blue star sapphire (800 gp). Lapis lazuli (9 gp). Red-brown spinel (140 gp). Azurite (9 gp). Amethyst (140 gp). Freshwater pearl (9 gp). Rich purple corundum (800 gp). Freshwater pearl (9 gp). 1 Medium magic item.
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