Thradal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Jet (110 gp). Freshwater pearl (4 gp).
Geoffrey Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his blonde hair well, parting it to the right. He has several tiny ruby earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Rurik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a island tribe. He has had some formal painting training, and achieved minor success. He became a Mayor soon after.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. Blue star sapphire (700 gp). Black star sapphire (700 gp). Golden pearl (110 gp). 1 Magnifying glass. 1 Silk rope.
Kairon Care, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His purple hair is lengthy. His eyes are silver and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and he wants to meet his childhood hero
Ideals: Gifted, Logical. Flaws: Lazy. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Manfred Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears violet trousers with black and yellow striped suspenders. He wears various colorful collared shirts. His hair is short and blonde. His brown eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Manfred hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and revenge
Ideals: Professionalism, Philantrophist. Bonds: Enemies, Poor, Religious. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Jasper (80 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). Chrysoprase (80 gp). Jet (80 gp). Alexandrite (500 gp). Rhodochrosite (8 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tenena Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. She is physically well-built. She has styled her red hair well, parting it to the left. She has green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. After a long history of fighting, Tenena and her spouse have recently divorced.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Slave, Rich, Immigrant, Family. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Jasper (80 gp). Moss agate (10 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Griselda Deighton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her white hair has been sun bleached extensively. She has green eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After months of barely getting by, Griselda managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Her spouse's relatives view her with great suspicion; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Bonds: Criminal record, Rich, Family. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Eye agate (12 gp). 1 Chain shirt.
Spear Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears just a brown suit. She keeps her long lavender fur kept up in a rat tail. Her green unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents enrolled her in a Druid school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Gifted. Flaws: Disease, Antagonistic, Insomniac. Bonds: Military. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 80 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown feathered hat and brown clothes. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Dain was born the youngest of three triplets. Dain was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dain decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Dain managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy. Bonds: Attractive, Family, Criminal record, Rich, Enemies. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 62 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Peridot (40 gp). Onyx (40 gp).
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