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NPC Generator

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Advanced [show]


Naeris Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. He wears a feathered hat to cover his moderate length blonde hair. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Flaws: Ugly, Sensitive, Disease. Bonds: Job, Family. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Naeris Ariessus, Male Half-Elf Warlock 3
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2 Antitoxin. 4 Smokesticks.


Social Check DCs


Orianna Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green tunic with blue highlights, and long violet pants that bunch up around her shoes. Her chestnut hair is lengthy and is close to two feet long. Her black eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Orianna's first love is herself. Her second love is also herself. She has all her life been fascinated with writing.

History: Born in the west to a Roofer, Orianna learned a great deal about her father's area of expertise. She has had some formal writing training, and achieved minor success. She used her abilities to travel the world and help people.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Artistic, Philantrophist. Bonds: Job, Debt. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Orianna Frailty, Female Tiefling Wizard 4
Medium (6'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)20 (+5)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 17000 sp. A delicate silver chain set with a tourmaline (30 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Osah Joy, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her long black hair is drawn into a two foot long braid. She has gold eyes and a black hat with a yellow feather.

Personality: She can speak with the recently deceased. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Osah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Osah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Osah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To be a Priest again; and she seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Poor, Job. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Osah Joy, Female Tiefling Commoner 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Ranala Beren, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a blue costume with the symbols of death on her torso, and a wedding ring on her left hand. She wears her hair in dreadlocks. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ranala grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ranala. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Flaws: Insane. Bonds: In love, Attractive, Criminal record, Mentor. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Ranala Beren, Female Gnome Commoner 9
Small (3'0") Gnome, Neutral Evil (CR 9)
Armor Class 14
Hit Points 26 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Draconic, Auran
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Quarion Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Knight in town.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarion Tiltathana, Male Elf Adept 13
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (500 gp). Solid gold idol (400 gp). 1 Medium magic item.


Social Check DCs


Damien Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, he is an attractive figure. He wears red trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. With a patchy golden beard and wild golden hair. He has several tiny amber earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. Damien was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damien decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Attractive, Rich, Criminal record, Nature. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Damien Wildheart, Male Halfling Rogue 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)15 (+2) 9 (-1)8 (-1)
Skills Insight +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Rich purple corundum (900 gp). 1 Minor magic item.


Social Check DCs


Jabbie Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Jabbie Musgraben, Male Gnome Aristocrat 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (800 gp). Black star sapphire (800 gp). Blue quartz (16 gp).


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and a wedding ring on his right hand. He has no hair. His eyes are brown and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He is lazy and tries to find solutions quickly.

History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: In love, Rich. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

William Alby, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. Red-brown spinel (160 gp).


Social Check DCs


Einkil Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and tends to wear a grey poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and expand his business

Bonds: Job, Immigrant, Military, Attractive. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Einkil Morigak, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 290 gp. Aquamarine (600 gp).


Social Check DCs

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