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NPC Generator

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Advanced [show]


Therlin Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. Her brown hair is well kept. Her blue eyes are slightly larger than normal.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 7 years later her spouse died after the birth of her son. Heartbroken, Therlin never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She wants nothing more than to rejoin the army; and to end her boredom

Flaws: Mundane. Bonds: Immigrant, Poor, In love, Military. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Therlin Fireforge, Female Dwarf Commoner 7
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His orange fur is unkempt and raggedy. This copper eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Poor. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Three Moon, Male Tabaxi Expert 19
Medium (5'0") Tabaxi, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 133 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills History +8
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +10 / 5d8+4, Ranged +8 / 5d8+2, Grapple +4

Possessions: 14000 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Sapphire pendant on gold chain (2000 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (2000 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (100 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (900 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Solid gold idol (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Jeweled anklet (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Darrow Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy white pantaloons and a grey scarf. He has styled his red hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered east to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence, Extrovert. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Darrow Strongbones, Male Halfling Warrior 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)8 (-1) 17 (+3)10 (+0)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Golden yellow topaz (1600 gp). Fiery yellow corundum (800 gp). 1 Minor magic item.


Social Check DCs


Liftrasa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She keeps her long auburn hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: A deeply religious woman she believes everything happens for a reason. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Liftrasa studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Liftrasa Torevir, Female Dwarf Adept 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)7 (-2) 9 (-1)8 (-1)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Azaki Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'9", this man tends to wear a yellow poncho over his likewise colored trousers and shirt. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.

History: Azaki was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He then took over the family business and is one of the better Mortician for hire.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Azaki Callan, Male Half-Elf Commoner 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Deception +6, History +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Qemuel Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'5", this man very much looks the part of a Shoemaker. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: Sold as a small child to a slaver, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Criminal record. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qemuel Compassion, Male Tiefling Commoner 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)20 (+5)
Skills Animal Handling +4, Deception +8
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Sapphire pendant on gold chain (1800 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs


Huru Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt. She carries a battered sai and tarnished mace as well. She has no hair. She is baby faced.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not trust anyone and sleeps with one eye open.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Huru fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She seems to be bored by most things; and an old rival family wants her found

Ideals: Fighting. Flaws: Ugly, Insomniac, Mundane. Bonds: Family. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Huru Northcott, Female Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Mreksh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He has white crest. His gold eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Mreksh's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by illithids. Mreksh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and to be a laborer again

Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Mreksh Kerrhylon, Male Dragonborn Adept 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)15 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 8 Acid flasks.


Social Check DCs


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His auburn hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Detective, Cockaby learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Detective.

Motivation: To be a Spy again.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Cockaby Loofollue, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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