Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich southern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Rich. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Ovina Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. She has styled her auburn hair well, parting it to the right. Her amber eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Adventurer who has hired her part-time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. She was granted martial powers by her dying sister.
Motivation: Her religion dominates her actions.
Ideals: Gifted, Persistence. Bonds: Rich, Has a crush, Religious. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Oriel Ryland, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of swords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 2 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fletcher again
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Fivin Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He prefers to wear tan pants and tee shirts. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Bonds: Military, Criminal record, Rich, Adventurer. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Jasper (40 gp). Golden pearl (100 gp). 1 Climber’s kit. 1 Silver holy symbol.
Avice Nash, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears grey painted combat armor at almost all times. She sports a flattop hair cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. As long as the job gets done she does not care how it got done.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 20 gp. Citrine (80 gp).
Right-Handed Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her fur, while still mostly gray, has prominent grey streaks. She has blue eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Right-Handed lived on a farm with her mother, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers.
Ideals: Passionate. Flaws: PTSD. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Seven Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large pastel mantle and cape that has been intricately interwoven into his white robe. He keeps his lavender fur in a pixie cut. His green eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Laborer. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Job, Family. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10 pp.
Surina Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green shirt with thin blue vertical stripes and white pants. She has dyed her greying rusty crest a little too much giving a sharp rusty color. Her gold eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with a lost civilization.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She has dedicated herself to building a better village for her children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 9000 sp.
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His golden hair has been sun bleached extensively. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Shepherd, but he was a colossal failure. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 100 pp. Blue quartz (5 gp). Deep green spinel (90 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp). Emerald (500 gp). Blue star sapphire (500 gp). Sard (80 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.
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