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NPC Generator

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Advanced [show]


Gerald Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a fancy violet suit. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Greedy, Hedonist. Bonds: Attractive, Rich, Mentor, Military. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Lepus, Male Half-Elf Rogue 3
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 11 (+0)6 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs


Melech Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has moderate length white hair. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Melech lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Shipwright.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Attractive, Family, Job, Adventurer. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Melech Skill, Male Tiefling Bard 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 110 gp.


Social Check DCs


Hûmgrat Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Beneath his clothing is a huge mess of scar tissue. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hûmgrat is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Hûmgrat and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Slave, Attractive. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Hûmgrat Westcott, Male Half-Orc Warrior 3
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)10 (+0) 5 (-3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Obsidian (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Elysande Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large yellow mantle and cape that has been intricately interwoven into her violet robe. Her blonde hair is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and she is greedy

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Elysande Ilphelkiir, Female Half-Elf Bard 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Katherine Atterton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her blonde hair is well kept. She has gleaming, smiling brown eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She has a small toy that she constantly fidgets with.

History: She was born to loving parents in a slum to the north. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Adventurer, Religious. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Katherine Atterton, Female Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 16 (+3)17 (+3)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Traulam Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her skin is fair and her fingers are delicate and long. She wears a broad hat to cover her moderate length black hair. She has a tattooed face.

Personality: Eccentric and domineering, Traulam will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Traulam was raised in a hard working conservative environment. Traulam abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Engraver and occasionally as a mercenary.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Traulam Amakiir, Female Elf Sorcerer 13
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 11 (+0)6 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: An abacus with copper, silver and gold markers (160 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). Sapphire pendant on gold chain (2300 gp). 1 Medium magic item.


Social Check DCs


Ûgakûga Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a white suit. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker. Flaws: Disease, Insomniac, Fearful. Bonds: Adventurer. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Ûgakûga Alston, Male Half-Orc Ranger 10
Medium (6'5") Half-Orc, True Neutral (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Lapis lazuli (8 gp). Banded agate (8 gp). Violet garnet (500 gp). Fiery yellow corundum (1500 gp). Coral (50 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His brown hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Bundrigo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. During his travels, Bundrigo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bundrigo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bundrigo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent mother; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Bundrigo Warmwater, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Sylvan, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Rhodochrosite (6 gp). Onyx (70 gp). Golden yellow topaz (200 gp).


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her cinnamon fur is slicked back into a classic pompadour. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is afraid of women and trembles around them

History: She got into the Navigator business at a young age. A gifted student she started as a Jeweler, but she got bored and became a Navigator. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: To be a Jeweler again; and she'd like to take her coworkers down a peg

Ideals: Fighting, Athletic, Passionate. Flaws: Addict, Shy. Bonds: Job. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Seven In the Wind, Female Tabaxi Aristocrat 10
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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