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NPC Generator

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Advanced [show]


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has golden hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Frouse was raised in a hard working conservative environment. After coming to the age of reason, Frouse took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Miller.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Frouse Wildwander, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs


Andraste Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her brown hair is drawn into a tight pony tail with a skull scrunchie. She wears a mask on her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Flattery will make her almost putty in your hands.

History: When she was but 4 years old her parents immigrated from the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Immigrant, Mentor. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Andraste Erenaeth, Female Elf Expert 13
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 22 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 300 pp. 1 Medium magic item.


Social Check DCs


Lewis Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Shy. Bonds: Immigrant, Nature, Criminal record. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Leeming, Male Half-Elf Aristocrat 14
Medium (4'10") Half-Elf, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 109 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Performance +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +7

Possessions: 400 pp. Freshwater pearl (10 gp). Lapis lazuli (10 gp). Golden yellow topaz (400 gp). Fire opal (700 gp). Golden yellow topaz (400 gp). Black star sapphire (700 gp). Chrysoberyl (50 gp). Aquamarine (400 gp).


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Tod studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Athletic, Impeccable, Gifted. Bonds: Family, Slave. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Tod Goodearth, Male Halfling Druid 8
Small (3'0") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)7 (-2)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 11000 sp. Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roywyn Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears skinny pants and wears a blue and violet robe with the hood down. She keeps her brown hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She has a small toy that she constantly fidgets with.

History: She was born in the south. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.

Motivation: To end her boredom; and she desires power and/or immortality

Ideals: Philantrophist, Artistic. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Cook

Voice: American accent

Attributes [hide]

Roywyn Musgraben, Female Gnome Monk 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Nicor Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his axe ready. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Religious. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Nicor Devotion, Male Tiefling Paladin 5
Medium (5'7") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Fallthra Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt and is in decent physical shape. Her hair is brown and curly. Her brown eyes dart from person to person to random spaces in the air.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Fallthra grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants to get laid; and she wants to meet her childhood hero

Ideals: Joker. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Fallthra Strongheart, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 2000 cp.


Social Check DCs


Susannah Harper, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who usually wears her brown robe and has her mace always slung over her shoulder. Her moppish brown hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Susannah took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Sellsword job and began her own company from there.

Motivation: She's attracted to the PC.

Ideals: Gifted. Bonds: Job, Has a crush, Immigrant. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Susannah Harper, Female Human Monk 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 2600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (2300 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Tricking Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She is physically well-built. She has dyed her greying red fur a little too much giving a sharp red color. Her eyes are a pleasant blue.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of dire rats once and for all.

History: From birth she was tutored by a cruel and relentless mentor. In her 13th year, her parents were killed by a dire rats raid, leaving Tricking alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Scribe for hire.

Motivation: Sabotage a competitor.

Flaws: Emotional. Bonds: Enemies, Mentor, Job. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Tricking Mirror, Female Tabaxi Wizard 12
Medium (5'0") Tabaxi, Chaotic Good (CR 12)
Armor Class 10
Hit Points 43 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Insight +7, Performance +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 4000 gp. Iolite (60 gp). Zircon (60 gp). Rhodochrosite (12 gp). Aquamarine (900 gp).


Social Check DCs

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