Gynk Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. Her hair is brown and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Laborer, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Professionalism, Optimist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 79 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
Possessions: 300 pp. Rhodochrosite (6 gp). Violet garnet (1100 gp). Red-brown spinel (60 gp). Canary diamond (4000 gp). Bloodstone (70 gp). Silver pearl (60 gp). Moonstone (70 gp). 1 Minor magic item.
Horza Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He is portly but not overly obese. His hair is white and very short. His thin eyebrows rest above his beady amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Map Maker business at a young age. He struck it rich when he found rare goods in large quantities. He struck the Map Maker job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Selfish. Bonds: Religious, Job, Rich. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Mardred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears baggy grey pantaloons and a tan scarf. She has wavy black hair. Her green eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Sensitive. Bonds: Rich. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Faral Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She has a penchant for wearing a ring with an oversized topaz on her right hand. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a sculptor and was forced into it by her family
Bonds: Attractive, Rich, Family, Slave, Immigrant. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Sylvan, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
Possessions: 2000 sp. Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Rohesia McLeod, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a yellow and black robe with the hood down. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is red and curly. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To be a Bounty Hunter again.
Flaws: Mundane, Shy. Bonds: Poor, Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Terran, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerald Hailey, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. He is muscular with a powerful set of arms. His hair is blonde and curly. His fierce hazel eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he desires power and/or immortality
Flaws: Antagonistic, Insane. Bonds: Job, Rich, Adventurer. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 49 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
Possessions: 2200 gp. Gold and topaz bottle stopper cork (500 gp). A necklace of small pink pearls (2000 gp). Cloth of gold vestments (70 gp). Black velvet mask with numerous citrines (70 gp). Cloth of gold vestments (70 gp). Jeweled electrum ring (3000 gp).
Diggory Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Uzza Charm, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. Her black hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: Eccentric and domineering, Uzza will drive conversation. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Thava Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. She keeps her bronze crest in a flapper bob. Her red eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Guardian, Nature. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
