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NPC Generator

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Advanced [show]


Irann Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a yellow collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She keeps her long silver hair kept up in a rat tail. Her face is scarred and worn.

Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments

History: She was born into a rich family. Through the years after Irann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Irann's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Irann and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Irann Accord, Female Half-Elf Commoner 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 6 (-2)15 (+2)
Skills Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theren Holimion, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His chestnut hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Theren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Theren Holimion, Male Elf Sorcerer 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 40 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 300 pp. Chrysoberyl (110 gp). Golden pearl (110 gp). Pink pearl (110 gp). Obsidian (16 gp). Iolite (50 gp). Deep green spinel (110 gp). White opal (800 gp). Rose (50 gp). Violet garnet (800 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports grey clothing, slightly heavier than average wear, and a wedding ring on his right hand. He has a small bristly mustache and wavy white hair. His eyes are green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Norman was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has taken up work as a Weaver and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and to be a fisher again

Ideals: Joker, Justice. Flaws: PTSD. Bonds: In love, Job. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Norman Emsworth, Male Human Fighter 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Kyle Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His golden hair is styled in orderly dreadlocks. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Immigrant, Has a crush. Occupation: Barber

Voice: Raspy

Attributes [hide]

Kyle Barney, Male Human Expert 8
Medium (5'9") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 20 (+5)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. Pink pearl (90 gp). Deep green spinel (90 gp). Violet garnet (400 gp). Chrysoberyl (90 gp). Lapis lazuli (10 gp). Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Tricking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with brown colored cloaks and clothing and is in decent physical shape. His fur is beige and very short. He has several tiny emerald earrings on each ear.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He was born into a rich family. Tricking was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tricking decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Tricking Of Ivory, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 3 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)14 (+2) 10 (+0)14 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp. Carnelian (30 gp). Deep blue spinel (1600 gp). Moss agate (7 gp). Rhodochrosite (7 gp). Blue sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Nella Everly, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a worn and beaten armor. She has slicked back red hair. Her eyes are hazel.

Personality: Eccentric and domineering, Nella will drive conversation. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion

Ideals: Extrovert. Bonds: Adventurer, Military, Family. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Nella Everly, Female Half-Orc Bard 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Carved bone or ivory statuette (70 gp).


Social Check DCs


Alice Tatum, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her long blonde hair reaches down to her waist. Her gray eyes dart from person to person to random spaces in the air.

Personality: Alice wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.

History: Born to a Mortician, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Alice Tatum, Female Human Warrior 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Quillathe Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. She has wavy blonde hair. Her hazel eyes are slightly larger than normal.

Personality: Quillathe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Artistic. Flaws: Mundane, Racist. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Quillathe Eathalena, Female Half-Elf Commoner 4
Medium (5'1") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Cask Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She has a moderate pudge and is not very fit. Her cinnamon fur is heavily combed to the left. She has green eyes and a pastel hat with a black feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Monk school at a young age so that she could practice her psionic talents. She's also a talented Spy, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Emotional, Shy. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Cask Buttons, Female Tabaxi Monk 18
Medium (5'0") Tabaxi, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 114 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)17 (+3) 17 (+3)16 (+3)
Skills Athletics +6, Deception +9
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +9

Possessions: 1100 pp. Gold dragon comb with red garnet eye (700 gp). Jeweled anklet (4000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold and topaz bottle stopper cork (700 gp). Embroidered and bejeweled glove (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1700 gp). Solid gold idol (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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