Oolah Westbrook, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears tattered old clothes. Her blonde hair is still thick. Her thin eyebrows rest above her beady brown eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Beggar father left her crippled. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep
Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp.
Havilar Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length copper crest. Her fierce gold eyes like to dwell on things.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Her mother took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. Violet garnet (1600 gp). Onyx (50 gp). Fiery yellow corundum (1400 gp).
Nelkin Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and prefers to wear white clothing when he does not wear armor. His right leg appears badly burned and disfigured. His silver hair is braided into rings. He has several tiny aquamarine earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 7 years old his parents immigrated from the north. His childhood dream was to be a Knight, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Bonds: Rich, Attractive, Enemies, Immigrant, Job. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Silver pearl (90 gp). Violet garnet (200 gp). Aquamarine (200 gp). Emerald (1200 gp).
Mary Fulton, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. She wears her silver hair down. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Mary enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Mary hails from a village terrorized by orcs. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Mary and her spouse have recently divorced.
Motivation: Someone believes her a fraud; and she has a crush on the local marshal
Flaws: Antagonistic, Hedonist. Bonds: Enemies, Religious, Has a crush. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Shivering Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His fur is yellow and curly. His blue eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic, Gifted. Flaws: Mundane, Fearful. Bonds: Nature. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Silver pearl (40 gp). 1 Masterwork Common Melee.
Sekhmet Wit, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her black hair is braided into rings. Her gold eyes lackadaisically let the world flow into them.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Shipwright profession.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Sekhmet has worked very hard to control her curse. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 70 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 800 gp. Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Citrine (30 gp). Violet garnet (1500 gp).
Alexandre Remington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an entirely brown suit with green socks and a vest with buckled shoes. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: Alexandre was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety.
Flaws: Disease, Fearful, PTSD. Bonds: Nature, Attractive. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: White opal (400 gp). Eye agate (16 gp). Banded agate (16 gp).
Gilkass Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses like a well dressed Miller does. Her whole body is exceptionally muscular. Her black crest is matted, messy, and big. She wears a mask on her face.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She invites people to come help in her community garden.
History: She was born in the south, but her parents moved at a very young age to the north. In her 14th year, her parents were killed by a gnolls raid, leaving Gilkass alone in the world. After a stint in an orphanage, she was adopted. She struck the Miller job and began her own company from there.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Pandjed Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His long blue crest is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Sellsword, who enjoyed hunting, Pandjed was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pandjed took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
