Elegant Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 3 Smokesticks.
Galiena Kendal, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is typically in her Hunter uniform. She has moderate length golden hair. She has hazel eyes and a brown hat with a yellow feather.
Personality: Eccentric and domineering, Galiena will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the east. Galiena was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Hunter. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world
Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 7 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Just what you see.
Aline Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a yellow cloak and cross-gartered grey stockings. Her hair is always cut to a buzz. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of a Shipwright, who enjoyed hunting, Aline was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down; and she is content
Ideals: Opinionated, Persistence. Flaws: Shy, Mundane. Bonds: Nature. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Beatrice Blakeley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She usually wears her grey robe and has her greataxe always slung over her shoulder. She wears a broad hat to hide her balding. Her brown eyes lackadaisically let the world flow into them.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Bullseye lantern.
Moon In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Jeweler. Her cinnamon fur, when down, is lengthy. This yellow eyed easterner is not easily forgotten.
Personality: She is overprotective of those who hire her services. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was born to loving parents in a slum to the east. She worked as a nervous Jeweler and found it very stressful. She has drifted from career to career and currently works as a Jeweler.
Motivation: To clean up the streets; and expand her business
Ideals: Artistic. Bonds: Job, Guardian, Family, Poor. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Alexandrite (200 gp). Iolite (60 gp). Violet garnet (200 gp). Rose (60 gp). Smoky quartz (60 gp). Freshwater pearl (10 gp).
Spring Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears tattered old clothes. Her clothes are grease stained in places. Her fur is brown and curly. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in a small forest village. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
Possessions: 14000 sp. Eye agate (7 gp). Aquamarine (200 gp). Aquamarine (200 gp). Peridot (80 gp).
Cask Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears loose pants and a collared shirt complete with sweater beneath her coat. Her left leg appears badly burned and disfigured. Her white fur is greasy and uncared for. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she wants to meet her childhood hero
Flaws: Ugly. Bonds: Religious, Adventurer, Poor. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1300 sp.
Orianna Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is knotted and matted. Her eyes are black.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a font of random trivia from the lore and stories she has discovered
History: Born in the south to a Banker, Orianna learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Orianna took refuge in the ruined castle and found the beat up trident and armor she uses now. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Selfish. Bonds: Job, Nature, Family. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp.
Thorin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His blonde hair is smooth and relatively long. His ears are large.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a minor phobia of water and hates getting wet.
History: Thorin was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Criminal record, Poor, Adventurer. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
