Kali Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She sports black clothing, slightly heavier than average wear. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her silver unseeing eyes seem to look past you.
Personality: She likes to make people angry or surprised. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Kali was born in the south. At a young age she loved to build and create. In her 17th year, her parents were killed by a dire rats raid, leaving Kali alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Banker like her father before her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Job, Enemies. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Quilla Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. She sports red long hair. She has a dull look in her green eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Quilla grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Merchant like her mother before her.
Motivation: Wants a kiss; and she's attracted to the pc
Bonds: Attractive, Enemies, Religious, Adventurer, Job, Has a crush. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 64 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Undercommon, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicor Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down, and he perpetually has his falchion ready. He wears a Stetson hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: Born in the north his family was never financially stable. He was taken from his home at a very young age. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Poor, Slave. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Hadarai Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright blue suits and hats. He has a small bristly mustache and wavy black hair. He has gleaming, smiling hazel eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Cook in town.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He's in love; and wants his loneliness to end
Bonds: Attractive, Job, Religious, Enemies, Has a crush. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 40 gp. Blue quartz (7 gp). Deep green spinel (150 gp). Pink pearl (150 gp).
Heskan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and violet handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His crest is gold and very short. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born into a rich family. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in scythe use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 16)
Armor Class 13
Hit Points 129 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +9
Possessions: 1100 pp. Blue star sapphire (800 gp). Eye agate (12 gp). Golden pearl (130 gp). Fiery yellow corundum (800 gp). Azurite (12 gp). Freshwater pearl (12 gp). Tourmaline (130 gp). Alexandrite (1500 gp). Jasper (20 gp). Alexandrite (1500 gp). Chrysoprase (20 gp). Pink pearl (130 gp). Black pearl (1500 gp). Zircon (20 gp). Eye agate (12 gp). Bloodstone (20 gp). Fire opal (800 gp). Golden yellow topaz (1500 gp). Tiger eye turquoise (12 gp). Silver pearl (130 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kildrak Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.
History: Gifted from a young age, Kildrak studied abroad. He moved from fad to fad and when he turned 15 he discovered music. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Ideals: Joker, Artistic, Gifted. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Jade (50 gp). Carnelian (30 gp).
Rosalind Ramsay, Female Human [Permalink]
Personal [hide]
Description: This southern woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. She wears a colorful flower in her golden hair. Her eyes are brown and catlike.
Personality: Overbrimming with self-confidence, Rosalind isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the south, certain she would find work there.
Motivation: She is wracked by social anxiety.
Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. 1 Bullseye lantern.
Everard Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and an old rival family wants him found
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Adventurer, Family. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 330 pp. Sapphire pendant on gold chain (2600 gp). Carved bone or ivory statuette (40 gp). Gold dragon comb with red garnet eye (1500 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item.
Ranala Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a blue costume with the symbols of the sun god on her torso. She has a hunchback. Her hair is short and blonde. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 61 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 21 (+5) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 150 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!