Sannl Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her chestnut hair is thinning but still full. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: She is content; and gnomish compassion
Flaws: Mundane, Selfish, Racist. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 40 gp.
Medrash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his black robe and has his rapier always slung over his shoulder and is in decent physical shape. He keeps his brass crest in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Sailor.
Motivation: Expand his business; and sabotage a competitor
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Job, Rich. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Alexandrite (1500 gp).
Geva Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her hair is silver and curly. Her ears are large.
Personality: She speaks before she thinks and is too direct. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Geva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Geva was born on a far northern desert where she grew up under the tutelage of her mother, an expert Sculptor. After a long history of fighting, Geva and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
Ombul Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An older man who typically wears red cloth garments or leather armor, he is not a threatening figure. He has a long blonde beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Halfling conditions. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10 pp. Moss agate (15 gp). Carnelian (40 gp). Azurite (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Revile, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her blue hair in a flapper bob. Her thin eyebrows rest above her beady white eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of drow once and for all.
History: Gomory was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 45000 sp.
Aura Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel armored body suit, with a simple black line shooting up and back down. She wears a colorful flower in her red fur. Her eyes are green and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently the stress of being a Scribe has made it difficult for her to sleep.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 200 gp.
Bertram Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He wears a yellow armored body suit, with a simple grey line shooting up and back down, and his gloved hand is found clutching a quarterstaff. His white hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He left for the west, certain he would find work there.
Motivation: Tiefling compassion; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Racist. Bonds: Immigrant, Military. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Raymond Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky violet painted plate armor. His black hair is unkempt and raggedy. He has hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Elven compassion.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp.
Raymond Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. In his 12th year, his parents were killed by a giants raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Persistence. Flaws: Insomniac. Bonds: Rich, Nature, Enemies. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
