Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling gray eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Mortician for hire.
Motivation: His relatives are trying to arrange a marriage.
Bonds: Adventurer, Attractive, Family, Nature, Job. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 90 gp.
Ielenia Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple blue robe with brown stripes complete with hood. She is bristling with hidden weapons, mostly falchions and clubs. Her chestnut hair is braided into rings. She has green eyes and a blue hat with a brown feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the east. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist, Joker, Gifted. Bonds: Criminal record, Poor. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Torinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a green suit, pastel shirt, and brown tie. His crest is gold and very short. His gold unseeing eyes seem to look past you.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Baker profession.
History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Disease, Racist. Bonds: Immigrant, Job, Family. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Eleanor Wesley, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. Her golden hair is drawn into a tight pony tail with a rose scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a pair of adventurers, Eleanor grew up listening to her mother's many stories. In her 16th year, her parents were killed by a drow raid, leaving Eleanor alone in the world. After a stint in an orphanage, she was adopted. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and nothing but the best is good enough for her
Ideals: Impeccable, Athletic. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Shedinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brass crest has been sun bleached extensively. He has gold eyes.
Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Shedinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shedinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions; and many goblins want him driven away
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Dustin Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears light armors faded through time and improper care. His hair is short and white. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. Iolite (50 gp). 4 Alchemist’s fire.
River Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel coat over a green low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His fur is orange, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, River grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, River and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 16)
Armor Class 10
Hit Points 63 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Ignan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 6000 gp. Bloodstone (50 gp). Chrysoberyl (110 gp). Tourmaline (110 gp). Alexandrite (500 gp). Onyx (50 gp). Violet garnet (500 gp). Eye agate (12 gp). Iolite (50 gp). Deep blue spinel (500 gp). Malachite (12 gp). Iolite (50 gp). Rose (50 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Fire opal (1300 gp).
Valanthe Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear violet clothing when she does not wear armor. Her blonde hair is thinning but still full. Her hazel eyes are passionate and lively.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.
Motivation: To be a Dyer again; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Impeccable, Philantrophist. Bonds: Poor, Family, Job. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 110 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 900 pp. Blue sapphire (800 gp). Rock crystal (40 gp). Blue sapphire (800 gp). Fire opal (800 gp). Brown-green garnet (120 gp). Jade (120 gp). Jade (120 gp). Black pearl (1300 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zogdûsh Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His chestnut hair is still thick. His violet eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: Wants a kiss; and he has a crush on the local fortune-teller
Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Rich, Has a crush. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Rock crystal (80 gp). Violet garnet (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
