Helja Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears just a brown suit, she is not a threatening figure. Her golden hair is cut jaggedly and amateurishly. Her brown eyes are passionate and lively.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Helja and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Immigrant, Adventurer. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 110 pp. Bloodstone (50 gp). Tourmaline (110 gp). Brown-green garnet (110 gp). Alexandrite (1300 gp). Jade (110 gp). Brown-green garnet (110 gp). Carnelian (50 gp). Banded agate (16 gp). 1 Minor magic item.
Flask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a colorful flower in his gray fur. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Flask was born with his mother's beautiful face. Through the years after Flask was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Flask's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Guardian. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Aust Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his blue eyes scan people very quickly.
Personality: Aust hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his dancing dream.
Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +7
Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Average lock. 1 Masterwork manacles.
Euphemia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She plays an instrument quite well.
History: When she was but 7 years old her parents immigrated from the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Artistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 3000 sp. Smoky quartz (30 gp). Freshwater pearl (9 gp). Malachite (9 gp).
Gimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is always cut to a buzz. He is baby faced.
Personality: Gimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised by priests from a young age. Gimble was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable, Philantrophist. Bonds: Religious, Mentor. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 31 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 170 gp.
Sammal Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a green costume with the symbols of his god on his torso. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his red hair down. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is a bit of a kleptomaniac; and he is greedy
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).
Odorr Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a long, white, dusty cloak. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Logical. Bonds: Rich, Guardian, Slave, Criminal record. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1900 gp.
Rurik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes, though not visible through his cowl, are amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Fearful. Bonds: Rich, Criminal record, Nature, Enemies. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Baggi Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. She has wavy chestnut hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Baggi wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Gifted from a young age, Baggi studied abroad. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.
Motivation: Many goblins want her driven away; and she wants revenge against goblins
Ideals: Fighting, Disciplined, Gifted, Logical. Flaws: Addict. Bonds: Enemies. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
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