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NPC Generator

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Advanced [show]


Tippletoe Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan collared shirt and green skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. She has wavy golden hair. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She believes the world needs to unite to get rid of giants once and for all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To clean up the streets; and she seems to be bored by most things

Flaws: Terse, Mundane, Antagonistic. Bonds: Enemies, Guardian. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Tippletoe Loofollue, Female Gnome Ranger 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his yellow fur. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Great Grass, Male Tabaxi Paladin 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Patrick Watson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his golden hair. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Watson, Male Human Warrior 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Jocelyn Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered rapier and tarnished crossbow as well. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Adventurer, Jocelyn learned a great deal about his father's area of expertise. His childhood dream was to be a Mortician, but he was a colossal failure. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Jocelyn Graeme, Male Human Paladin 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Alston Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. He has several tiny ruby earrings on each ear.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Servant.

Motivation: To be a Stableman again; and money/treasure

Ideals: Pacifist. Bonds: Rich, Job, Mentor, Attractive. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Alston Fapplestamp, Male Gnome Wizard 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 94 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)8 (-1) 9 (-1)14 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Just what you see.


Social Check DCs


Modean Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He wears a small hat to hide his balding. His eyes are gold and he is always smoking a pipe.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Religious, Enemies. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Modean Still, Male Tiefling Commoner 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Performance +6
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6

Possessions: 500 gp. Black opal (1100 gp). Black pearl (600 gp). Rhodochrosite (16 gp). Carnelian (20 gp). Rhodochrosite (16 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with green socks and a vest with buckled shoes. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a apothecary again

Ideals: Optimist, Impeccable. Bonds: Job, Poor, Immigrant. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Damien Underbough, Male Halfling Druid 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Chrysoberyl (160 gp). Eye agate (11 gp).


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Tailor. His red hair is styled in orderly dreadlocks. His eyes are violet.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Trym Brandon, Male Human Wizard 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Justin Cooper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Justin Cooper, Male Human Expert 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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