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NPC Generator

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Advanced [show]


Zog Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is braided into rings. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Zog lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Zog and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Zog Tickle, Male Half-Orc Fighter 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Shedinn Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. He has no crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Shedinn Lhamboldennish, Male Dragonborn Cleric 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Human people; and wants his loneliness to end

Ideals: Artistic. Flaws: Ugly, Terse, Racist. Bonds: Military, Has a crush. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Patrick Halsey, Male Human Monk 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and very short. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Attractive, Slave. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Eberdeb Folkor, Male Gnome Wizard 8
Small (3'6") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his green robe. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Lance was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Job. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Lance Enfield, Male Human Cleric 9
Medium (5'2") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 16 (+3)16 (+3)
Skills Arcana +6, Athletics +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: Deep blue spinel (1000 gp). Sardonyx (50 gp). Citrine (50 gp). Azurite (11 gp). Aquamarine (1000 gp). Chrysoprase (50 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. Her silver hair is well kept. Her violet eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing herself, she comes off as nervous. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seraphina is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Seraphina Whispermouse, Female Halfling Bard 4
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Damaia Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. She has moderate length chestnut hair. She has a tattooed face.

Personality: She dislikes all the random violence that takes place in the east. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Fighting, Pacifist. Bonds: Has a crush, Adventurer, Rich. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Damaia Debauchery, Female Tiefling Warrior 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mary Stanley, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman dresses like a well dressed Architect does. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Architect business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She inherited the family business which she has now maintained for 12 years.

Motivation: Expand her business.

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Mary Stanley, Female Human Commoner 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His long blonde hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. When Qualen reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Fighting. Bonds: Attractive, Slave, Has a crush, Military. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Qualen Cobblelob, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: Black pearl (900 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs

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