Pûgrish Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: The child of northern immigrants he idolized his father. Through the years after Pûgrish was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Pûgrish's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: To clean up the streets; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Guardian, Immigrant. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 1 Minor magic item.
Bidreked Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His copper crest is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bidreked is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Bidreked and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
Possessions: 8000 gp. Aquamarine (1400 gp). White pearl (110 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Rose (20 gp). Jet (110 gp). Sard (20 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Sard (20 gp). Deep blue spinel (1400 gp). Jasper (20 gp). 1 Medium magic item.
Lone In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His beige fur is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Lone has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic. Flaws: Ugly, Disease, Depressed. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Nimble Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. His black fur is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Nimble hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud.
Flaws: Insomniac, Shy. Bonds: Attractive, Religious, Enemies, Nature. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 63 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 700 gp. Black pearl (200 gp). Black star sapphire (800 gp). Red garnet (40 gp). Violet garnet (200 gp). Red spinel (40 gp). Emerald (800 gp). Tourmaline (40 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jezean Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her bronze crest is singed and shortened. Her eyes are likewise gold.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Jezean hails from a village terrorized by brigands. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: A deep hatred of brigands; and many brigands want her driven away
Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Delre Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'10" and wears a well pressed and immaculate suit (or dress). She has styled her white hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She believes the world needs to unite to get rid of giants once and for all.
History: Delre was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by giants. Delre was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Persistence, Athletic. Flaws: Insane, Shy. Bonds: Enemies. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Oriel Milton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears baggy brown pantaloons and a grey scarf. Her red hair is matted, messy, and big. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to fit into much smaller and tighter spaces than normal.
History: Oriel was born the youngest of three triplets. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Azurite (8 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shava Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. She has chestnut hair. Her eyes are gold and catlike.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered music. Days after completing her studies, news broke out that her hometown was attacked by giants. Shava was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: A deep hatred of giants; and someone believes her a fraud
Ideals: Gifted, Fighting, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 41 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Jacinth (7000 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Healer, his mother struggled to pay the bills. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
