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NPC Generator

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Advanced [show]


Gardain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Gardain Goblinbane, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 7000 cp.


Social Check DCs


Murgen Wharton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is cut short. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Detective, Murgen learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She then took over the family business and is one of the better Detective for hire.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Murgen Wharton, Female Half-Orc Bard 4
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Lamlis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries sais. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Lamlis studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Flaws: Shy, Ugly. Bonds: Criminal record, Rich. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Lamlis Meliamne, Male Elf Bard 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Buvvie Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tan shirt with thin brown vertical stripes and green pants. Her chestnut hair is wavy and long. Her ears are large.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Buvvie Horcusporcus, Female Gnome Warlock 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)5 (-3) 14 (+2)10 (+0)
Skills Athletics +5, Nature -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her fur is gray and curly. She has blue eyes and a pastel hat with a green feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Map Maker, who enjoyed hunting, Great was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the large cave and found the beat up longsword and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Great On the Water, Female Tabaxi Warlock 3
Medium (4'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Solid gold idol (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Tervaround Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tight fitting tan shirt and pants. Her black hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born on a small isolated farm. Tervaround liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent mother; and she feels kind of lost in life

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Tervaround Glittergem, Female Gnome Sorcerer 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 13000 cp.


Social Check DCs


Tree Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a pastel armored body suit, with a simple grey line shooting up and back down. She keeps her long beige fur kept up in a rat tail. She is baby faced.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the south her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Flaws: Greedy. Bonds: Family, Poor, Adventurer. Occupation: Stylist

Voice: Pronounces difficult words wrong

Attributes [hide]

Tree Wind, Female Tabaxi Cleric 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Minor magic item.


Social Check DCs


Seraphina Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is short and black. Her eyes are green.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Sailor, who enjoyed hunting, Seraphina was taken on many hunting expeditions. A gifted student she started as a Sailor, but she got bored and became a Priest. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Seraphina Honeypot, Female Halfling Bard 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 270 gp. Pink pearl (140 gp). Malachite (10 gp).


Social Check DCs


Aldous Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Sailor, his mother struggled to pay the bills. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Impulsive. Bonds: Guardian, Poor. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Aldous Flows, Male Half-Elf Barbarian 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 pp. Cloth of gold vestments (150 gp). Black velvet mask with numerous citrines (150 gp). 1 Buckler.


Social Check DCs

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