Oppah Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean blue cloak covering her clean studded leather. She is portly but not overly obese. With wild black hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Baker, Oppah learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now owns her own business.
Motivation: An old rival family wants her found; and further expansion of business
Flaws: Sensitive, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 74 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Norman Brady, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Dyer. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's in love; and he would like to get married and retire
Ideals: Joker, Justice, Gifted. Bonds: Attractive, Rich, Has a crush. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He has moderate length red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Anverth studied abroad. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Optimist, Gifted. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Actor
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Silent Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He keeps his long black fur kept up in a rat tail. His eyes are yellow and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp. 1 Masterwork Thieves’ tools.
Shane Ashton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright brown suits and hats. He wears his auburn hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. In his 18th year, his parents were killed by a giants raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Opinionated. Flaws: Impulsive. Bonds: Adventurer, Enemies, Rich. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Silver holy symbol. 1 Bullseye lantern. 1 Silk rope.
Silaqui Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, and she perpetually has her morningstar ready. She wears a colorful flower in her chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Silaqui is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Rich, Enemies. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Merihim Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, red shirt, and white tie, and carries glaives. His black hair is singed and shortened. His face is scarred and worn.
Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 5 (-3) | 19 (+4) |
Senses Passive Perception 7
Languages Common, Terran, Ignan, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 4000 sp. Star rose quartz (70 gp). White opal (1000 gp). Brown-green garnet (140 gp). Black pearl (500 gp). Citrine (70 gp).
Mary Cooper, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is renowned for her bright grey dresses and hats. Her auburn hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: Mary wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and a strong sense of loyalty to tabaxi people
Ideals: Athletic, Disciplined, Justice. Flaws: Racist. Bonds: Religious. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp.
Cimer Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His white eyes are slightly larger than normal.
Personality: Cimer is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1200 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!