Valida Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her brown hair is still thick. Her eyes are blue and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Valida isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Valida studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted necromantic powers by her dying sister.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Philantrophist, Gifted. Bonds: Attractive. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Chad Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. His long blonde hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up glaive and armor he uses now. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic. Bonds: Mentor, Poor, Nature. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1700 gp. Malachite (15 gp). Deep blue spinel (700 gp). Freshwater pearl (15 gp). Obsidian (15 gp). Aquamarine (700 gp). Moss agate (15 gp). Azurite (15 gp). Silver pearl (40 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He wears his golden hair down. He has a dull look in his amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: Uraim was raised in a hard working conservative environment. When Uraim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Joker, Artistic. Bonds: Job, Military. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 64 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Moonstone (20 gp). Tiger eye turquoise (8 gp). Rose (20 gp). Lapis lazuli (8 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). 1 Minor magic item.
Thorpe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He wears a red shirt with thin grey vertical stripes and black pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Rodney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown costume with the symbols of the sun god on his torso. He has a long red beard with little hanging trinkets. His brown eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 32 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 800 gp.
Avelina Clive, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her whole body is exceptionally muscular. Her black hair is braided into rings. Her eyes are a pleasant blue.
Personality: She is mildly Human supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.
History: Avelina hails from a village terrorized by gnolls. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She's since become an addict/alcoholic.
Motivation: Many gnolls want her driven away; and wants to open a new tavern
Flaws: Racist, Addict. Bonds: Immigrant, Enemies, Job. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 74 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Astaro Faith, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is renowned for her bright black dresses and hats. She keeps her blue hair in a pixie cut. Her eyes are white and she is always smoking a pipe.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Astaro grew up listening to her mother's many stories. She found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's attracted to the PC.
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon.
Salasar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest is bronze and curly. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 7000 sp.
Simon Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is lengthy. His eyes are blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Simon was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Performer. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 310 pp. Golden yellow topaz (700 gp). Iolite (60 gp). Deep blue spinel (700 gp). Fiery yellow corundum (700 gp). Amber (80 gp). Alexandrite (700 gp). Freshwater pearl (10 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!