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NPC Generator

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Advanced [show]


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown cloak and cross-gartered grey stockings. He keeps his brown hair in a pixie cut. His eyes are likewise brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and he is greedy

Ideals: Persistence. Bonds: Attractive, Immigrant, Rich, Has a crush. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Gilthur Gorunn, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 127 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 17 (+3)9 (-1)
Skills Nature +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp. Lapis lazuli (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (200 gp). Eye agate (6 gp). Jasper (40 gp). Emerald (1100 gp).


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Insane. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Ombul Strongbones, Male Halfling Adept 15
Small (2'10") Halfling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 114 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills History +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 7000 gp. Golden yellow topaz (1000 gp). Banded agate (8 gp). Hematite (8 gp). Malachite (8 gp). Brown-green garnet (140 gp). Hematite (8 gp). 1 Medium magic item.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blue hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Merihim was raised in a hard working conservative environment. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Interpreter.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Merihim Light, Male Tiefling Druid 8
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 8 (-1)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver crest is smooth and relatively long. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Farmer job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job, Slave. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sethrekar Shestendeliath, Male Dragonborn Expert 6
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)5 (-3) 16 (+3)15 (+2)
Skills Athletics +7, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +6

Possessions: 2000 sp. Violet garnet (1300 gp). Chrysoberyl (60 gp). Sardonyx (60 gp).


Social Check DCs


Millicent Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears a violet coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Her left hand appears badly burned and disfigured. Her silver hair is smooth and relatively long. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Baker in town.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. Her mother was a mechanic, and taught her how to fix just about anything. She became a Baker soon after.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and sabotage a competitor

Ideals: Passionate, Persistence. Bonds: Job, Adventurer. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Millicent Berevan, Female Half-Elf Expert 8
Medium (4'11") Half-Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. Her lavender fur has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Attractive, Military, Immigrant. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Windy In the Wind, Female Tabaxi Fighter 10
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 16 (+3)19 (+4)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Fire opal pendant on a fine gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1800 gp). Fire opal pendant on a fine gold chain (2200 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Euphemia Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing, and she perpetually has her rapier ready. She sports white long hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She acts crazy and hedonistic. She has a minor phobia of water and hates getting wet.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now mingles about in high society.

Motivation: She is wracked by social anxiety; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Euphemia Swiftwhistle, Female Halfling Barbarian 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 64 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faral Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has done her best to style her brown hair to look like a famous performer. Her blue eyes dart from person to person.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Faral took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Faral Galanodel, Female Elf Aristocrat 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs


Traubon Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean grey cloak covering his clean studded leather, he is not a threatening figure. His blonde hair is kept up in a ponytail inside a Stetson hat. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Traubon Ungart, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 14 (+2)5 (-3)
Skills Acrobatics +2, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 320 gp.


Social Check DCs

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