Waywocket Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears rags and sports a simple walking cane, marred by beers. Her red hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Her druidic abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Job, Adventurer. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 600 gp.
Miles Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His clothes are grease stained in places. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Varis Raethran, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of his god around his neck, and a quarterstaff on his belt, and a wedding ring on his left hand. His long auburn hair is drawn into a two foot long braid. This gray eyed easterner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist. Flaws: Selfish, Disease. Bonds: In love. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.
Drogo Oakes, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His long golden hair reaches down to his waist. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Pacifist, Impeccable. Flaws: Antagonistic, Secretive. Bonds: Attractive, Military. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. Amber (110 gp).
Neega Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright black dresses and hats. She has styled her brown hair well, parting it to the right. Her blue eyes are passionate and lively.
Personality: She likes to make people angry or surprised. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a daughter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: In love, Rich, Adventurer. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 30 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. Her hair is black and curly. She is baby faced.
Personality: She is extraordinarily eccentric. Around other people she will do her best to conceal her emotions and appear jolly.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Crown-heir for the past few years.
Motivation: To unite with her brother; and doesn't want to be a crown-heir and was forced into it by her family
Flaws: Insane, Shy, Disease. Bonds: Rich, Job, Family. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bertram Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His brown hair is greasy and uncared for. His eyes are a pleasant hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Disciplined. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 6000 cp. 1 Banded mail.
Yurgunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail and is in decent physical shape. Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born several months after her father was called into army service. Through the years after Yurgunn was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Yurgunn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Yurgunn and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Disease, Antagonistic. Bonds: Mentor, Military. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp.
Bardryn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Bardryn will drive conversation. A true patriot, Bardryn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Bardryn was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bardryn took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Military, Job, Nature. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6
Possessions: 70 gp.
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